/*
===========================================================================

Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").

Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#include "Precompiled.h"

#ifdef __GNUG__
	#pragma implementation "info.h"
#endif
#include "info.h"

#include "globaldata.h"

// Data.
#include "sounds.h"
#include "m_fixed.h"

#include "p_mobj.h"


// RB: sprnames must be NULL-terminated
const char* const sprnames[NUMSPRITES + 1] =
{
	"TROO", "SHTG", "PUNG", "PISG", "PISF", "SHTF", "SHT2", "CHGG", "CHGF", "MISG",
	"MISF", "SAWG", "PLSG", "PLSF", "BFGG", "BFGF", "BLUD", "PUFF", "BAL1", "BAL2",
	"PLSS", "PLSE", "MISL", "BFS1", "BFE1", "BFE2", "TFOG", "IFOG", "PLAY", "POSS",
	"SPOS", "VILE", "FIRE", "FATB", "FBXP", "SKEL", "MANF", "FATT", "CPOS", "SARG",
	"HEAD", "BAL7", "BOSS", "BOS2", "SKUL", "SPID", "BSPI", "APLS", "APBX", "CYBR",
	"PAIN", "SSWV", "KEEN", "BBRN", "BOSF", "ARM1", "ARM2", "BAR1", "BEXP", "FCAN",
	"BON1", "BON2", "BKEY", "RKEY", "YKEY", "BSKU", "RSKU", "YSKU", "STIM", "MEDI",
	"SOUL", "PINV", "PSTR", "PINS", "MEGA", "SUIT", "PMAP", "PVIS", "CLIP", "AMMO",
	"ROCK", "BROK", "CELL", "CELP", "SHEL", "SBOX", "BPAK", "BFUG", "MGUN", "CSAW",
	"LAUN", "PLAS", "SHOT", "SGN2", "COLU", "SMT2", "GOR1", "POL2", "POL5", "POL4",
	"POL3", "POL1", "POL6", "GOR2", "GOR3", "GOR4", "GOR5", "SMIT", "COL1", "COL2",
	"COL3", "COL4", "CAND", "CBRA", "COL6", "TRE1", "TRE2", "ELEC", "CEYE", "FSKU",
	"COL5", "TBLU", "TGRN", "TRED", "SMBT", "SMGT", "SMRT", "HDB1", "HDB2", "HDB3",
	"HDB4", "HDB5", "HDB6", "POB1", "POB2", "BRS1", "TLMP", "TLP2", ( const char* ) NULL
};
// RB end

extern "C"
{
// Doesn't work with g++, needs actionf_p1
	void  A_Light0( void* p1, void* p2 );
	void A_WeaponReady( void* p1, void* p2 );
	void A_Lower( void* p1, void* p2 );
	void A_Raise( void* p1, void* p2 );
	void A_Punch( void* p1, void* p2 );
	void A_ReFire( void* p1, void* p2 );
	void A_FirePistol( void* p1, void* p2 );
	void A_Light1( void* p1, void* p2 );
	void A_FireShotgun( void* p1, void* p2 );
	void A_Light2( void* p1, void* p2 );
	void A_FireShotgun2( void* p1, void* p2 );
	void A_CheckReload( void* p1, void* p2 );
	void A_OpenShotgun2( void* p1, void* p2 );
	void A_LoadShotgun2( void* p1, void* p2 );
	void A_CloseShotgun2( void* p1, void* p2 );
	void A_FireCGun( void* p1, void* p2 );
	void A_GunFlash( void* p1, void* p2 );
	void A_FireMissile( void* p1, void* p2 );
	void A_Saw( void* p1, void* p2 );
	void A_FirePlasma( void* p1, void* p2 );
	void A_BFGsound( void* p1, void* p2 );
	void A_FireBFG( void* p1, void* p2 );
	void A_BFGSpray( void* p1, void* p2 );
	void A_Explode( void* p1, void* p2 );
	void A_Pain( void* p1, void* p2 );
	void A_PlayerScream( void* p1, void* p2 );
	void A_Fall( void* p1, void* p2 );
	void A_XScream( void* p1, void* p2 );
	void A_Look( void* p1, void* p2 );
	void A_Chase( void* p1, void* p2 );
	void A_FaceTarget( void* p1, void* p2 );
	void A_PosAttack( void* p1, void* p2 );
	void A_Scream( void* p1, void* p2 );
	void A_SPosAttack( void* p1, void* p2 );
	void A_VileChase( void* p1, void* p2 );
	void A_VileStart( void* p1, void* p2 );
	void A_VileTarget( void* p1, void* p2 );
	void A_VileAttack( void* p1, void* p2 );
	void A_StartFire( void* p1, void* p2 );
	void A_Fire( void* p1, void* p2 );
	void A_FireCrackle( void* p1, void* p2 );
	void A_Tracer( void* p1, void* p2 );
	void A_SkelWhoosh( void* p1, void* p2 );
	void A_SkelFist( void* p1, void* p2 );
	void A_SkelMissile( void* p1, void* p2 );
	void A_FatRaise( void* p1, void* p2 );
	void A_FatAttack1( void* p1, void* p2 );
	void A_FatAttack2( void* p1, void* p2 );
	void A_FatAttack3( void* p1, void* p2 );
	void A_BossDeath( void* p1, void* p2 );
	void A_CPosAttack( void* p1, void* p2 );
	void A_CPosRefire( void* p1, void* p2 );
	void A_TroopAttack( void* p1, void* p2 );
	void A_SargAttack( void* p1, void* p2 );
	void A_HeadAttack( void* p1, void* p2 );
	void A_BruisAttack( void* p1, void* p2 );
	void A_SkullAttack( void* p1, void* p2 );
	void A_Metal( void* p1, void* p2 );
	void A_SpidRefire( void* p1, void* p2 );
	void A_BabyMetal( void* p1, void* p2 );
	void A_BspiAttack( void* p1, void* p2 );
	void A_Hoof( void* p1, void* p2 );
	void A_CyberAttack( void* p1, void* p2 );
	void A_PainAttack( void* p1, void* p2 );
	void A_PainDie( void* p1, void* p2 );
	void A_KeenDie( void* p1, void* p2 );
	void A_BrainPain( void* p1, void* p2 );
	void A_BrainScream( void* p1, void* p2 );
	void A_BrainDie( void* p1, void* p2 );
	void A_BrainAwake( void* p1, void* p2 );
	void A_BrainSpit( void* p1, void* p2 );
	void A_SpawnSound( void* p1, void* p2 );
	void A_SpawnFly( void* p1, void* p2 );
	void A_BrainExplode( void* p1, void* p2 );
};

const state_t	tempStates[NUMSTATES] =
{
	{SPR_TROO, 0, -1, {NULL}, S_NULL, 0, 0},	// S_NULL
	{SPR_SHTG, 4, 0, {( actionf_p2 )A_Light0}, S_NULL, 0, 0},	// S_LIGHTDONE
	{SPR_PUNG, 0, 1, {( actionf_p2 )A_WeaponReady}, S_PUNCH, 0, 0},	// S_PUNCH
	{SPR_PUNG, 0, 1, {( actionf_p2 )A_Lower}, S_PUNCHDOWN, 0, 0},	// S_PUNCHDOWN
	{SPR_PUNG, 0, 1, {( actionf_p2 )A_Raise}, S_PUNCHUP, 0, 0},	// S_PUNCHUP
	{SPR_PUNG, 1, 4, {NULL}, S_PUNCH2, 0, 0},		// S_PUNCH1
	{SPR_PUNG, 2, 4, {( actionf_p2 )A_Punch}, S_PUNCH3, 0, 0},	// S_PUNCH2
	{SPR_PUNG, 3, 5, {NULL}, S_PUNCH4, 0, 0},		// S_PUNCH3
	{SPR_PUNG, 2, 4, {NULL}, S_PUNCH5, 0, 0},		// S_PUNCH4
	{SPR_PUNG, 1, 5, {( actionf_p2 )A_ReFire}, S_PUNCH, 0, 0},	// S_PUNCH5
	{SPR_PISG, 0, 1, {( actionf_p2 )A_WeaponReady}, S_PISTOL, 0, 0}, // S_PISTOL
	{SPR_PISG, 0, 1, {( actionf_p2 )A_Lower}, S_PISTOLDOWN, 0, 0},	// S_PISTOLDOWN
	{SPR_PISG, 0, 1, {( actionf_p2 )A_Raise}, S_PISTOLUP, 0, 0},	// S_PISTOLUP
	{SPR_PISG, 0, 4, {NULL}, S_PISTOL2, 0, 0},	// S_PISTOL1
	{SPR_PISG, 1, 6, {( actionf_p2 )A_FirePistol}, S_PISTOL3, 0, 0}, // S_PISTOL2
	{SPR_PISG, 2, 4, {NULL}, S_PISTOL4, 0, 0},	// S_PISTOL3
	{SPR_PISG, 1, 5, {( actionf_p2 )A_ReFire}, S_PISTOL, 0, 0},	// S_PISTOL4
	{SPR_PISF, 32768, 7, {( actionf_p2 )A_Light1}, S_LIGHTDONE, 0, 0},	// S_PISTOLFLASH
	{SPR_SHTG, 0, 1, {( actionf_p2 )A_WeaponReady}, S_SGUN, 0, 0},	// S_SGUN
	{SPR_SHTG, 0, 1, {( actionf_p2 )A_Lower}, S_SGUNDOWN, 0, 0},	// S_SGUNDOWN
	{SPR_SHTG, 0, 1, {( actionf_p2 )A_Raise}, S_SGUNUP, 0, 0},	// S_SGUNUP
	{SPR_SHTG, 0, 3, {NULL}, S_SGUN2, 0, 0},	// S_SGUN1
	{SPR_SHTG, 0, 7, {( actionf_p2 )A_FireShotgun}, S_SGUN3, 0, 0},	// S_SGUN2
	{SPR_SHTG, 1, 5, {NULL}, S_SGUN4, 0, 0},	// S_SGUN3
	{SPR_SHTG, 2, 5, {NULL}, S_SGUN5, 0, 0},	// S_SGUN4
	{SPR_SHTG, 3, 4, {NULL}, S_SGUN6, 0, 0},	// S_SGUN5
	{SPR_SHTG, 2, 5, {NULL}, S_SGUN7, 0, 0},	// S_SGUN6
	{SPR_SHTG, 1, 5, {NULL}, S_SGUN8, 0, 0},	// S_SGUN7
	{SPR_SHTG, 0, 3, {NULL}, S_SGUN9, 0, 0},	// S_SGUN8
	{SPR_SHTG, 0, 7, {( actionf_p2 )A_ReFire}, S_SGUN, 0, 0},	// S_SGUN9
	{SPR_SHTF, 32768, 4, {( actionf_p2 )A_Light1}, S_SGUNFLASH2, 0, 0},	// S_SGUNFLASH1
	{SPR_SHTF, 32769, 3, {( actionf_p2 )A_Light2}, S_LIGHTDONE, 0, 0},	// S_SGUNFLASH2
	{SPR_SHT2, 0, 1, {( actionf_p2 )A_WeaponReady}, S_DSGUN, 0, 0},	// S_DSGUN
	{SPR_SHT2, 0, 1, {( actionf_p2 )A_Lower}, S_DSGUNDOWN, 0, 0},	// S_DSGUNDOWN
	{SPR_SHT2, 0, 1, {( actionf_p2 )A_Raise}, S_DSGUNUP, 0, 0},	// S_DSGUNUP
	{SPR_SHT2, 0, 3, {NULL}, S_DSGUN2, 0, 0},	// S_DSGUN1
	{SPR_SHT2, 0, 7, {( actionf_p2 )A_FireShotgun2}, S_DSGUN3, 0, 0},	// S_DSGUN2
	{SPR_SHT2, 1, 7, {NULL}, S_DSGUN4, 0, 0},	// S_DSGUN3
	{SPR_SHT2, 2, 7, {( actionf_p2 )A_CheckReload}, S_DSGUN5, 0, 0},	// S_DSGUN4
	{SPR_SHT2, 3, 7, {( actionf_p2 )A_OpenShotgun2}, S_DSGUN6, 0, 0},	// S_DSGUN5
	{SPR_SHT2, 4, 7, {NULL}, S_DSGUN7, 0, 0},	// S_DSGUN6
	{SPR_SHT2, 5, 7, {( actionf_p2 )A_LoadShotgun2}, S_DSGUN8, 0, 0},	// S_DSGUN7
	{SPR_SHT2, 6, 6, {NULL}, S_DSGUN9, 0, 0},	// S_DSGUN8
	{SPR_SHT2, 7, 6, {( actionf_p2 )A_CloseShotgun2}, S_DSGUN10, 0, 0},	// S_DSGUN9
	{SPR_SHT2, 0, 5, {( actionf_p2 )A_ReFire}, S_DSGUN, 0, 0},	// S_DSGUN10
	{SPR_SHT2, 1, 7, {NULL}, S_DSNR2, 0, 0},	// S_DSNR1
	{SPR_SHT2, 0, 3, {NULL}, S_DSGUNDOWN, 0, 0},	// S_DSNR2
	{SPR_SHT2, 32776, 5, {( actionf_p2 )A_Light1}, S_DSGUNFLASH2, 0, 0},	// S_DSGUNFLASH1
	{SPR_SHT2, 32777, 4, {( actionf_p2 )A_Light2}, S_LIGHTDONE, 0, 0},	// S_DSGUNFLASH2
	{SPR_CHGG, 0, 1, {( actionf_p2 )A_WeaponReady}, S_CHAIN, 0, 0},	// S_CHAIN
	{SPR_CHGG, 0, 1, {( actionf_p2 )A_Lower}, S_CHAINDOWN, 0, 0},	// S_CHAINDOWN
	{SPR_CHGG, 0, 1, {( actionf_p2 )A_Raise}, S_CHAINUP, 0, 0},	// S_CHAINUP
	{SPR_CHGG, 0, 4, {( actionf_p2 )A_FireCGun}, S_CHAIN2, 0, 0},	// S_CHAIN1
	{SPR_CHGG, 1, 4, {( actionf_p2 )A_FireCGun}, S_CHAIN3, 0, 0},	// S_CHAIN2
	{SPR_CHGG, 1, 0, {( actionf_p2 )A_ReFire}, S_CHAIN, 0, 0},	// S_CHAIN3
	{SPR_CHGF, 32768, 5, {( actionf_p2 )A_Light1}, S_LIGHTDONE, 0, 0},	// S_CHAINFLASH1
	{SPR_CHGF, 32769, 5, {( actionf_p2 )A_Light2}, S_LIGHTDONE, 0, 0},	// S_CHAINFLASH2
	{SPR_MISG, 0, 1, {( actionf_p2 )A_WeaponReady}, S_MISSILE, 0, 0},	// S_MISSILE
	{SPR_MISG, 0, 1, {( actionf_p2 )A_Lower}, S_MISSILEDOWN, 0, 0},	// S_MISSILEDOWN
	{SPR_MISG, 0, 1, {( actionf_p2 )A_Raise}, S_MISSILEUP, 0, 0},	// S_MISSILEUP
	{SPR_MISG, 1, 8, {( actionf_p2 )A_GunFlash}, S_MISSILE2, 0, 0},	// S_MISSILE1
	{SPR_MISG, 1, 12, {( actionf_p2 )A_FireMissile}, S_MISSILE3, 0, 0},	// S_MISSILE2
	{SPR_MISG, 1, 0, {( actionf_p2 )A_ReFire}, S_MISSILE, 0, 0},	// S_MISSILE3
	{SPR_MISF, 32768, 3, {( actionf_p2 )A_Light1}, S_MISSILEFLASH2, 0, 0},	// S_MISSILEFLASH1
	{SPR_MISF, 32769, 4, {NULL}, S_MISSILEFLASH3, 0, 0},	// S_MISSILEFLASH2
	{SPR_MISF, 32770, 4, {( actionf_p2 )A_Light2}, S_MISSILEFLASH4, 0, 0},	// S_MISSILEFLASH3
	{SPR_MISF, 32771, 4, {( actionf_p2 )A_Light2}, S_LIGHTDONE, 0, 0},	// S_MISSILEFLASH4
	{SPR_SAWG, 2, 4, {( actionf_p2 )A_WeaponReady}, S_SAWB, 0, 0},	// S_SAW
	{SPR_SAWG, 3, 4, {( actionf_p2 )A_WeaponReady}, S_SAW, 0, 0},	// S_SAWB
	{SPR_SAWG, 2, 1, {( actionf_p2 )A_Lower}, S_SAWDOWN, 0, 0},	// S_SAWDOWN
	{SPR_SAWG, 2, 1, {( actionf_p2 )A_Raise}, S_SAWUP, 0, 0},	// S_SAWUP
	{SPR_SAWG, 0, 4, {( actionf_p2 )A_Saw}, S_SAW2, 0, 0},	// S_SAW1
	{SPR_SAWG, 1, 4, {( actionf_p2 )A_Saw}, S_SAW3, 0, 0},	// S_SAW2
	{SPR_SAWG, 1, 0, {( actionf_p2 )A_ReFire}, S_SAW, 0, 0},	// S_SAW3
	{SPR_PLSG, 0, 1, {( actionf_p2 )A_WeaponReady}, S_PLASMA, 0, 0},	// S_PLASMA
	{SPR_PLSG, 0, 1, {( actionf_p2 )A_Lower}, S_PLASMADOWN, 0, 0},	// S_PLASMADOWN
	{SPR_PLSG, 0, 1, {( actionf_p2 )A_Raise}, S_PLASMAUP, 0, 0},	// S_PLASMAUP
	{SPR_PLSG, 0, 3, {( actionf_p2 )A_FirePlasma}, S_PLASMA2, 0, 0},	// S_PLASMA1
	{SPR_PLSG, 1, 20, {( actionf_p2 )A_ReFire}, S_PLASMA, 0, 0},	// S_PLASMA2
	{SPR_PLSF, 32768, 4, {( actionf_p2 )A_Light1}, S_LIGHTDONE, 0, 0},	// S_PLASMAFLASH1
	{SPR_PLSF, 32769, 4, {( actionf_p2 )A_Light1}, S_LIGHTDONE, 0, 0},	// S_PLASMAFLASH2
	{SPR_BFGG, 0, 1, {( actionf_p2 )A_WeaponReady}, S_BFG, 0, 0},	// S_BFG
	{SPR_BFGG, 0, 1, {( actionf_p2 )A_Lower}, S_BFGDOWN, 0, 0},	// S_BFGDOWN
	{SPR_BFGG, 0, 1, {( actionf_p2 )A_Raise}, S_BFGUP, 0, 0},	// S_BFGUP
	{SPR_BFGG, 0, 20, {( actionf_p2 )A_BFGsound}, S_BFG2, 0, 0},	// S_BFG1
	{SPR_BFGG, 1, 10, {( actionf_p2 )A_GunFlash}, S_BFG3, 0, 0},	// S_BFG2
	{SPR_BFGG, 1, 10, {( actionf_p2 )A_FireBFG}, S_BFG4, 0, 0},	// S_BFG3
	{SPR_BFGG, 1, 20, {( actionf_p2 )A_ReFire}, S_BFG, 0, 0},	// S_BFG4
	{SPR_BFGF, 32768, 11, {( actionf_p2 )A_Light1}, S_BFGFLASH2, 0, 0},	// S_BFGFLASH1
	{SPR_BFGF, 32769, 6, {( actionf_p2 )A_Light2}, S_LIGHTDONE, 0, 0},	// S_BFGFLASH2
	{SPR_BLUD, 2, 8, {NULL}, S_BLOOD2, 0, 0},	// S_BLOOD1
	{SPR_BLUD, 1, 8, {NULL}, S_BLOOD3, 0, 0},	// S_BLOOD2
	{SPR_BLUD, 0, 8, {NULL}, S_NULL, 0, 0},	// S_BLOOD3
	{SPR_PUFF, 32768, 4, {NULL}, S_PUFF2, 0, 0},	// S_PUFF1
	{SPR_PUFF, 1, 4, {NULL}, S_PUFF3, 0, 0},	// S_PUFF2
	{SPR_PUFF, 2, 4, {NULL}, S_PUFF4, 0, 0},	// S_PUFF3
	{SPR_PUFF, 3, 4, {NULL}, S_NULL, 0, 0},	// S_PUFF4
	{SPR_BAL1, 32768, 4, {NULL}, S_TBALL2, 0, 0},	// S_TBALL1
	{SPR_BAL1, 32769, 4, {NULL}, S_TBALL1, 0, 0},	// S_TBALL2
	{SPR_BAL1, 32770, 6, {NULL}, S_TBALLX2, 0, 0},	// S_TBALLX1
	{SPR_BAL1, 32771, 6, {NULL}, S_TBALLX3, 0, 0},	// S_TBALLX2
	{SPR_BAL1, 32772, 6, {NULL}, S_NULL, 0, 0},	// S_TBALLX3
	{SPR_BAL2, 32768, 4, {NULL}, S_RBALL2, 0, 0},	// S_RBALL1
	{SPR_BAL2, 32769, 4, {NULL}, S_RBALL1, 0, 0},	// S_RBALL2
	{SPR_BAL2, 32770, 6, {NULL}, S_RBALLX2, 0, 0},	// S_RBALLX1
	{SPR_BAL2, 32771, 6, {NULL}, S_RBALLX3, 0, 0},	// S_RBALLX2
	{SPR_BAL2, 32772, 6, {NULL}, S_NULL, 0, 0},	// S_RBALLX3
	{SPR_PLSS, 32768, 6, {NULL}, S_PLASBALL2, 0, 0},	// S_PLASBALL
	{SPR_PLSS, 32769, 6, {NULL}, S_PLASBALL, 0, 0},	// S_PLASBALL2
	{SPR_PLSE, 32768, 4, {NULL}, S_PLASEXP2, 0, 0},	// S_PLASEXP
	{SPR_PLSE, 32769, 4, {NULL}, S_PLASEXP3, 0, 0},	// S_PLASEXP2
	{SPR_PLSE, 32770, 4, {NULL}, S_PLASEXP4, 0, 0},	// S_PLASEXP3
	{SPR_PLSE, 32771, 4, {NULL}, S_PLASEXP5, 0, 0},	// S_PLASEXP4
	{SPR_PLSE, 32772, 4, {NULL}, S_NULL, 0, 0},	// S_PLASEXP5
	{SPR_MISL, 32768, 1, {NULL}, S_ROCKET, 0, 0},	// S_ROCKET
	{SPR_BFS1, 32768, 4, {NULL}, S_BFGSHOT2, 0, 0},	// S_BFGSHOT
	{SPR_BFS1, 32769, 4, {NULL}, S_BFGSHOT, 0, 0},	// S_BFGSHOT2
	{SPR_BFE1, 32768, 8, {NULL}, S_BFGLAND2, 0, 0},	// S_BFGLAND
	{SPR_BFE1, 32769, 8, {NULL}, S_BFGLAND3, 0, 0},	// S_BFGLAND2
	{SPR_BFE1, 32770, 8, {( actionf_p2 )A_BFGSpray}, S_BFGLAND4, 0, 0},	// S_BFGLAND3
	{SPR_BFE1, 32771, 8, {NULL}, S_BFGLAND5, 0, 0},	// S_BFGLAND4
	{SPR_BFE1, 32772, 8, {NULL}, S_BFGLAND6, 0, 0},	// S_BFGLAND5
	{SPR_BFE1, 32773, 8, {NULL}, S_NULL, 0, 0},	// S_BFGLAND6
	{SPR_BFE2, 32768, 8, {NULL}, S_BFGEXP2, 0, 0},	// S_BFGEXP
	{SPR_BFE2, 32769, 8, {NULL}, S_BFGEXP3, 0, 0},	// S_BFGEXP2
	{SPR_BFE2, 32770, 8, {NULL}, S_BFGEXP4, 0, 0},	// S_BFGEXP3
	{SPR_BFE2, 32771, 8, {NULL}, S_NULL, 0, 0},	// S_BFGEXP4
	{SPR_MISL, 32769, 8, {( actionf_p2 )A_Explode}, S_EXPLODE2, 0, 0},	// S_EXPLODE1
	{SPR_MISL, 32770, 6, {NULL}, S_EXPLODE3, 0, 0},	// S_EXPLODE2
	{SPR_MISL, 32771, 4, {NULL}, S_NULL, 0, 0},	// S_EXPLODE3
	{SPR_TFOG, 32768, 6, {NULL}, S_TFOG01, 0, 0},	// S_TFOG
	{SPR_TFOG, 32769, 6, {NULL}, S_TFOG02, 0, 0},	// S_TFOG01
	{SPR_TFOG, 32768, 6, {NULL}, S_TFOG2, 0, 0},	// S_TFOG02
	{SPR_TFOG, 32769, 6, {NULL}, S_TFOG3, 0, 0},	// S_TFOG2
	{SPR_TFOG, 32770, 6, {NULL}, S_TFOG4, 0, 0},	// S_TFOG3
	{SPR_TFOG, 32771, 6, {NULL}, S_TFOG5, 0, 0},	// S_TFOG4
	{SPR_TFOG, 32772, 6, {NULL}, S_TFOG6, 0, 0},	// S_TFOG5
	{SPR_TFOG, 32773, 6, {NULL}, S_TFOG7, 0, 0},	// S_TFOG6
	{SPR_TFOG, 32774, 6, {NULL}, S_TFOG8, 0, 0},	// S_TFOG7
	{SPR_TFOG, 32775, 6, {NULL}, S_TFOG9, 0, 0},	// S_TFOG8
	{SPR_TFOG, 32776, 6, {NULL}, S_TFOG10, 0, 0},	// S_TFOG9
	{SPR_TFOG, 32777, 6, {NULL}, S_NULL, 0, 0},	// S_TFOG10
	{SPR_IFOG, 32768, 6, {NULL}, S_IFOG01, 0, 0},	// S_IFOG
	{SPR_IFOG, 32769, 6, {NULL}, S_IFOG02, 0, 0},	// S_IFOG01
	{SPR_IFOG, 32768, 6, {NULL}, S_IFOG2, 0, 0},	// S_IFOG02
	{SPR_IFOG, 32769, 6, {NULL}, S_IFOG3, 0, 0},	// S_IFOG2
	{SPR_IFOG, 32770, 6, {NULL}, S_IFOG4, 0, 0},	// S_IFOG3
	{SPR_IFOG, 32771, 6, {NULL}, S_IFOG5, 0, 0},	// S_IFOG4
	{SPR_IFOG, 32772, 6, {NULL}, S_NULL, 0, 0},	// S_IFOG5
	{SPR_PLAY, 0, -1, {NULL}, S_NULL, 0, 0},	// S_PLAY
	{SPR_PLAY, 0, 4, {NULL}, S_PLAY_RUN2, 0, 0},	// S_PLAY_RUN1
	{SPR_PLAY, 1, 4, {NULL}, S_PLAY_RUN3, 0, 0},	// S_PLAY_RUN2
	{SPR_PLAY, 2, 4, {NULL}, S_PLAY_RUN4, 0, 0},	// S_PLAY_RUN3
	{SPR_PLAY, 3, 4, {NULL}, S_PLAY_RUN1, 0, 0},	// S_PLAY_RUN4
	{SPR_PLAY, 4, 12, {NULL}, S_PLAY, 0, 0},	// S_PLAY_ATK1
	{SPR_PLAY, 32773, 6, {NULL}, S_PLAY_ATK1, 0, 0},	// S_PLAY_ATK2
	{SPR_PLAY, 6, 4, {NULL}, S_PLAY_PAIN2, 0, 0},	// S_PLAY_PAIN
	{SPR_PLAY, 6, 4, {( actionf_p2 )A_Pain}, S_PLAY, 0, 0},	// S_PLAY_PAIN2
	{SPR_PLAY, 7, 10, {NULL}, S_PLAY_DIE2, 0, 0},	// S_PLAY_DIE1
	{SPR_PLAY, 8, 10, {( actionf_p2 )A_PlayerScream}, S_PLAY_DIE3, 0, 0},	// S_PLAY_DIE2
	{SPR_PLAY, 9, 10, {( actionf_p2 )A_Fall}, S_PLAY_DIE4, 0, 0},	// S_PLAY_DIE3
	{SPR_PLAY, 10, 10, {NULL}, S_PLAY_DIE5, 0, 0},	// S_PLAY_DIE4
	{SPR_PLAY, 11, 10, {NULL}, S_PLAY_DIE6, 0, 0},	// S_PLAY_DIE5
	{SPR_PLAY, 12, 10, {NULL}, S_PLAY_DIE7, 0, 0},	// S_PLAY_DIE6
	{SPR_PLAY, 13, -1, {NULL}, S_NULL, 0, 0},	// S_PLAY_DIE7
	{SPR_PLAY, 14, 5, {NULL}, S_PLAY_XDIE2, 0, 0},	// S_PLAY_XDIE1
	{SPR_PLAY, 15, 5, {( actionf_p2 )A_XScream}, S_PLAY_XDIE3, 0, 0},	// S_PLAY_XDIE2
	{SPR_PLAY, 16, 5, {( actionf_p2 )A_Fall}, S_PLAY_XDIE4, 0, 0},	// S_PLAY_XDIE3
	{SPR_PLAY, 17, 5, {NULL}, S_PLAY_XDIE5, 0, 0},	// S_PLAY_XDIE4
	{SPR_PLAY, 18, 5, {NULL}, S_PLAY_XDIE6, 0, 0},	// S_PLAY_XDIE5
	{SPR_PLAY, 19, 5, {NULL}, S_PLAY_XDIE7, 0, 0},	// S_PLAY_XDIE6
	{SPR_PLAY, 20, 5, {NULL}, S_PLAY_XDIE8, 0, 0},	// S_PLAY_XDIE7
	{SPR_PLAY, 21, 5, {NULL}, S_PLAY_XDIE9, 0, 0},	// S_PLAY_XDIE8
	{SPR_PLAY, 22, -1, {NULL}, S_NULL, 0, 0},	// S_PLAY_XDIE9
	{SPR_POSS, 0, 10, {( actionf_p2 )A_Look}, S_POSS_STND2, 0, 0},	// S_POSS_STND
	{SPR_POSS, 1, 10, {( actionf_p2 )A_Look}, S_POSS_STND, 0, 0},	// S_POSS_STND2
	{SPR_POSS, 0, 4, {( actionf_p2 )A_Chase}, S_POSS_RUN2, 0, 0},	// S_POSS_RUN1
	{SPR_POSS, 0, 4, {( actionf_p2 )A_Chase}, S_POSS_RUN3, 0, 0},	// S_POSS_RUN2
	{SPR_POSS, 1, 4, {( actionf_p2 )A_Chase}, S_POSS_RUN4, 0, 0},	// S_POSS_RUN3
	{SPR_POSS, 1, 4, {( actionf_p2 )A_Chase}, S_POSS_RUN5, 0, 0},	// S_POSS_RUN4
	{SPR_POSS, 2, 4, {( actionf_p2 )A_Chase}, S_POSS_RUN6, 0, 0},	// S_POSS_RUN5
	{SPR_POSS, 2, 4, {( actionf_p2 )A_Chase}, S_POSS_RUN7, 0, 0},	// S_POSS_RUN6
	{SPR_POSS, 3, 4, {( actionf_p2 )A_Chase}, S_POSS_RUN8, 0, 0},	// S_POSS_RUN7
	{SPR_POSS, 3, 4, {( actionf_p2 )A_Chase}, S_POSS_RUN1, 0, 0},	// S_POSS_RUN8
	{SPR_POSS, 4, 10, {( actionf_p2 )A_FaceTarget}, S_POSS_ATK2, 0, 0},	// S_POSS_ATK1
	{SPR_POSS, 5, 8, {( actionf_p2 )A_PosAttack}, S_POSS_ATK3, 0, 0},	// S_POSS_ATK2
	{SPR_POSS, 4, 8, {NULL}, S_POSS_RUN1, 0, 0},	// S_POSS_ATK3
	{SPR_POSS, 6, 3, {NULL}, S_POSS_PAIN2, 0, 0},	// S_POSS_PAIN
	{SPR_POSS, 6, 3, {( actionf_p2 )A_Pain}, S_POSS_RUN1, 0, 0},	// S_POSS_PAIN2
	{SPR_POSS, 7, 5, {NULL}, S_POSS_DIE2, 0, 0},	// S_POSS_DIE1
	{SPR_POSS, 8, 5, {( actionf_p2 )A_Scream}, S_POSS_DIE3, 0, 0},	// S_POSS_DIE2
	{SPR_POSS, 9, 5, {( actionf_p2 )A_Fall}, S_POSS_DIE4, 0, 0},	// S_POSS_DIE3
	{SPR_POSS, 10, 5, {NULL}, S_POSS_DIE5, 0, 0},	// S_POSS_DIE4
	{SPR_POSS, 11, -1, {NULL}, S_NULL, 0, 0},	// S_POSS_DIE5
	{SPR_POSS, 12, 5, {NULL}, S_POSS_XDIE2, 0, 0},	// S_POSS_XDIE1
	{SPR_POSS, 13, 5, {( actionf_p2 )A_XScream}, S_POSS_XDIE3, 0, 0},	// S_POSS_XDIE2
	{SPR_POSS, 14, 5, {( actionf_p2 )A_Fall}, S_POSS_XDIE4, 0, 0},	// S_POSS_XDIE3
	{SPR_POSS, 15, 5, {NULL}, S_POSS_XDIE5, 0, 0},	// S_POSS_XDIE4
	{SPR_POSS, 16, 5, {NULL}, S_POSS_XDIE6, 0, 0},	// S_POSS_XDIE5
	{SPR_POSS, 17, 5, {NULL}, S_POSS_XDIE7, 0, 0},	// S_POSS_XDIE6
	{SPR_POSS, 18, 5, {NULL}, S_POSS_XDIE8, 0, 0},	// S_POSS_XDIE7
	{SPR_POSS, 19, 5, {NULL}, S_POSS_XDIE9, 0, 0},	// S_POSS_XDIE8
	{SPR_POSS, 20, -1, {NULL}, S_NULL, 0, 0},	// S_POSS_XDIE9
	{SPR_POSS, 10, 5, {NULL}, S_POSS_RAISE2, 0, 0},	// S_POSS_RAISE1
	{SPR_POSS, 9, 5, {NULL}, S_POSS_RAISE3, 0, 0},	// S_POSS_RAISE2
	{SPR_POSS, 8, 5, {NULL}, S_POSS_RAISE4, 0, 0},	// S_POSS_RAISE3
	{SPR_POSS, 7, 5, {NULL}, S_POSS_RUN1, 0, 0},	// S_POSS_RAISE4
	{SPR_SPOS, 0, 10, {( actionf_p2 )A_Look}, S_SPOS_STND2, 0, 0},	// S_SPOS_STND
	{SPR_SPOS, 1, 10, {( actionf_p2 )A_Look}, S_SPOS_STND, 0, 0},	// S_SPOS_STND2
	{SPR_SPOS, 0, 3, {( actionf_p2 )A_Chase}, S_SPOS_RUN2, 0, 0},	// S_SPOS_RUN1
	{SPR_SPOS, 0, 3, {( actionf_p2 )A_Chase}, S_SPOS_RUN3, 0, 0},	// S_SPOS_RUN2
	{SPR_SPOS, 1, 3, {( actionf_p2 )A_Chase}, S_SPOS_RUN4, 0, 0},	// S_SPOS_RUN3
	{SPR_SPOS, 1, 3, {( actionf_p2 )A_Chase}, S_SPOS_RUN5, 0, 0},	// S_SPOS_RUN4
	{SPR_SPOS, 2, 3, {( actionf_p2 )A_Chase}, S_SPOS_RUN6, 0, 0},	// S_SPOS_RUN5
	{SPR_SPOS, 2, 3, {( actionf_p2 )A_Chase}, S_SPOS_RUN7, 0, 0},	// S_SPOS_RUN6
	{SPR_SPOS, 3, 3, {( actionf_p2 )A_Chase}, S_SPOS_RUN8, 0, 0},	// S_SPOS_RUN7
	{SPR_SPOS, 3, 3, {( actionf_p2 )A_Chase}, S_SPOS_RUN1, 0, 0},	// S_SPOS_RUN8
	{SPR_SPOS, 4, 10, {( actionf_p2 )A_FaceTarget}, S_SPOS_ATK2, 0, 0},	// S_SPOS_ATK1
	{SPR_SPOS, 32773, 10, {( actionf_p2 )A_SPosAttack}, S_SPOS_ATK3, 0, 0},	// S_SPOS_ATK2
	{SPR_SPOS, 4, 10, {NULL}, S_SPOS_RUN1, 0, 0},	// S_SPOS_ATK3
	{SPR_SPOS, 6, 3, {NULL}, S_SPOS_PAIN2, 0, 0},	// S_SPOS_PAIN
	{SPR_SPOS, 6, 3, {( actionf_p2 )A_Pain}, S_SPOS_RUN1, 0, 0},	// S_SPOS_PAIN2
	{SPR_SPOS, 7, 5, {NULL}, S_SPOS_DIE2, 0, 0},	// S_SPOS_DIE1
	{SPR_SPOS, 8, 5, {( actionf_p2 )A_Scream}, S_SPOS_DIE3, 0, 0},	// S_SPOS_DIE2
	{SPR_SPOS, 9, 5, {( actionf_p2 )A_Fall}, S_SPOS_DIE4, 0, 0},	// S_SPOS_DIE3
	{SPR_SPOS, 10, 5, {NULL}, S_SPOS_DIE5, 0, 0},	// S_SPOS_DIE4
	{SPR_SPOS, 11, -1, {NULL}, S_NULL, 0, 0},	// S_SPOS_DIE5
	{SPR_SPOS, 12, 5, {NULL}, S_SPOS_XDIE2, 0, 0},	// S_SPOS_XDIE1
	{SPR_SPOS, 13, 5, {( actionf_p2 )A_XScream}, S_SPOS_XDIE3, 0, 0},	// S_SPOS_XDIE2
	{SPR_SPOS, 14, 5, {( actionf_p2 )A_Fall}, S_SPOS_XDIE4, 0, 0},	// S_SPOS_XDIE3
	{SPR_SPOS, 15, 5, {NULL}, S_SPOS_XDIE5, 0, 0},	// S_SPOS_XDIE4
	{SPR_SPOS, 16, 5, {NULL}, S_SPOS_XDIE6, 0, 0},	// S_SPOS_XDIE5
	{SPR_SPOS, 17, 5, {NULL}, S_SPOS_XDIE7, 0, 0},	// S_SPOS_XDIE6
	{SPR_SPOS, 18, 5, {NULL}, S_SPOS_XDIE8, 0, 0},	// S_SPOS_XDIE7
	{SPR_SPOS, 19, 5, {NULL}, S_SPOS_XDIE9, 0, 0},	// S_SPOS_XDIE8
	{SPR_SPOS, 20, -1, {NULL}, S_NULL, 0, 0},	// S_SPOS_XDIE9
	{SPR_SPOS, 11, 5, {NULL}, S_SPOS_RAISE2, 0, 0},	// S_SPOS_RAISE1
	{SPR_SPOS, 10, 5, {NULL}, S_SPOS_RAISE3, 0, 0},	// S_SPOS_RAISE2
	{SPR_SPOS, 9, 5, {NULL}, S_SPOS_RAISE4, 0, 0},	// S_SPOS_RAISE3
	{SPR_SPOS, 8, 5, {NULL}, S_SPOS_RAISE5, 0, 0},	// S_SPOS_RAISE4
	{SPR_SPOS, 7, 5, {NULL}, S_SPOS_RUN1, 0, 0},	// S_SPOS_RAISE5
	{SPR_VILE, 0, 10, {( actionf_p2 )A_Look}, S_VILE_STND2, 0, 0},	// S_VILE_STND
	{SPR_VILE, 1, 10, {( actionf_p2 )A_Look}, S_VILE_STND, 0, 0},	// S_VILE_STND2
	{SPR_VILE, 0, 2, {( actionf_p2 )A_VileChase}, S_VILE_RUN2, 0, 0},	// S_VILE_RUN1
	{SPR_VILE, 0, 2, {( actionf_p2 )A_VileChase}, S_VILE_RUN3, 0, 0},	// S_VILE_RUN2
	{SPR_VILE, 1, 2, {( actionf_p2 )A_VileChase}, S_VILE_RUN4, 0, 0},	// S_VILE_RUN3
	{SPR_VILE, 1, 2, {( actionf_p2 )A_VileChase}, S_VILE_RUN5, 0, 0},	// S_VILE_RUN4
	{SPR_VILE, 2, 2, {( actionf_p2 )A_VileChase}, S_VILE_RUN6, 0, 0},	// S_VILE_RUN5
	{SPR_VILE, 2, 2, {( actionf_p2 )A_VileChase}, S_VILE_RUN7, 0, 0},	// S_VILE_RUN6
	{SPR_VILE, 3, 2, {( actionf_p2 )A_VileChase}, S_VILE_RUN8, 0, 0},	// S_VILE_RUN7
	{SPR_VILE, 3, 2, {( actionf_p2 )A_VileChase}, S_VILE_RUN9, 0, 0},	// S_VILE_RUN8
	{SPR_VILE, 4, 2, {( actionf_p2 )A_VileChase}, S_VILE_RUN10, 0, 0},	// S_VILE_RUN9
	{SPR_VILE, 4, 2, {( actionf_p2 )A_VileChase}, S_VILE_RUN11, 0, 0},	// S_VILE_RUN10
	{SPR_VILE, 5, 2, {( actionf_p2 )A_VileChase}, S_VILE_RUN12, 0, 0},	// S_VILE_RUN11
	{SPR_VILE, 5, 2, {( actionf_p2 )A_VileChase}, S_VILE_RUN1, 0, 0},	// S_VILE_RUN12
	{SPR_VILE, 32774, 0, {( actionf_p2 )A_VileStart}, S_VILE_ATK2, 0, 0},	// S_VILE_ATK1
	{SPR_VILE, 32774, 10, {( actionf_p2 )A_FaceTarget}, S_VILE_ATK3, 0, 0},	// S_VILE_ATK2
	{SPR_VILE, 32775, 8, {( actionf_p2 )A_VileTarget}, S_VILE_ATK4, 0, 0},	// S_VILE_ATK3
	{SPR_VILE, 32776, 8, {( actionf_p2 )A_FaceTarget}, S_VILE_ATK5, 0, 0},	// S_VILE_ATK4
	{SPR_VILE, 32777, 8, {( actionf_p2 )A_FaceTarget}, S_VILE_ATK6, 0, 0},	// S_VILE_ATK5
	{SPR_VILE, 32778, 8, {( actionf_p2 )A_FaceTarget}, S_VILE_ATK7, 0, 0},	// S_VILE_ATK6
	{SPR_VILE, 32779, 8, {( actionf_p2 )A_FaceTarget}, S_VILE_ATK8, 0, 0},	// S_VILE_ATK7
	{SPR_VILE, 32780, 8, {( actionf_p2 )A_FaceTarget}, S_VILE_ATK9, 0, 0},	// S_VILE_ATK8
	{SPR_VILE, 32781, 8, {( actionf_p2 )A_FaceTarget}, S_VILE_ATK10, 0, 0},	// S_VILE_ATK9
	{SPR_VILE, 32782, 8, {( actionf_p2 )A_VileAttack}, S_VILE_ATK11, 0, 0},	// S_VILE_ATK10
	{SPR_VILE, 32783, 20, {NULL}, S_VILE_RUN1, 0, 0},	// S_VILE_ATK11
	{SPR_VILE, 32794, 10, {NULL}, S_VILE_HEAL2, 0, 0},	// S_VILE_HEAL1
	{SPR_VILE, 32795, 10, {NULL}, S_VILE_HEAL3, 0, 0},	// S_VILE_HEAL2
	{SPR_VILE, 32796, 10, {NULL}, S_VILE_RUN1, 0, 0},	// S_VILE_HEAL3
	{SPR_VILE, 16, 5, {NULL}, S_VILE_PAIN2, 0, 0},	// S_VILE_PAIN
	{SPR_VILE, 16, 5, {( actionf_p2 )A_Pain}, S_VILE_RUN1, 0, 0},	// S_VILE_PAIN2
	{SPR_VILE, 16, 7, {NULL}, S_VILE_DIE2, 0, 0},	// S_VILE_DIE1
	{SPR_VILE, 17, 7, {( actionf_p2 )A_Scream}, S_VILE_DIE3, 0, 0},	// S_VILE_DIE2
	{SPR_VILE, 18, 7, {( actionf_p2 )A_Fall}, S_VILE_DIE4, 0, 0},	// S_VILE_DIE3
	{SPR_VILE, 19, 7, {NULL}, S_VILE_DIE5, 0, 0},	// S_VILE_DIE4
	{SPR_VILE, 20, 7, {NULL}, S_VILE_DIE6, 0, 0},	// S_VILE_DIE5
	{SPR_VILE, 21, 7, {NULL}, S_VILE_DIE7, 0, 0},	// S_VILE_DIE6
	{SPR_VILE, 22, 7, {NULL}, S_VILE_DIE8, 0, 0},	// S_VILE_DIE7
	{SPR_VILE, 23, 5, {NULL}, S_VILE_DIE9, 0, 0},	// S_VILE_DIE8
	{SPR_VILE, 24, 5, {NULL}, S_VILE_DIE10, 0, 0},	// S_VILE_DIE9
	{SPR_VILE, 25, -1, {NULL}, S_NULL, 0, 0},	// S_VILE_DIE10
	{SPR_FIRE, 32768, 2, {( actionf_p2 )A_StartFire}, S_FIRE2, 0, 0},	// S_FIRE1
	{SPR_FIRE, 32769, 2, {( actionf_p2 )A_Fire}, S_FIRE3, 0, 0},	// S_FIRE2
	{SPR_FIRE, 32768, 2, {( actionf_p2 )A_Fire}, S_FIRE4, 0, 0},	// S_FIRE3
	{SPR_FIRE, 32769, 2, {( actionf_p2 )A_Fire}, S_FIRE5, 0, 0},	// S_FIRE4
	{SPR_FIRE, 32770, 2, {( actionf_p2 )A_FireCrackle}, S_FIRE6, 0, 0},	// S_FIRE5
	{SPR_FIRE, 32769, 2, {( actionf_p2 )A_Fire}, S_FIRE7, 0, 0},	// S_FIRE6
	{SPR_FIRE, 32770, 2, {( actionf_p2 )A_Fire}, S_FIRE8, 0, 0},	// S_FIRE7
	{SPR_FIRE, 32769, 2, {( actionf_p2 )A_Fire}, S_FIRE9, 0, 0},	// S_FIRE8
	{SPR_FIRE, 32770, 2, {( actionf_p2 )A_Fire}, S_FIRE10, 0, 0},	// S_FIRE9
	{SPR_FIRE, 32771, 2, {( actionf_p2 )A_Fire}, S_FIRE11, 0, 0},	// S_FIRE10
	{SPR_FIRE, 32770, 2, {( actionf_p2 )A_Fire}, S_FIRE12, 0, 0},	// S_FIRE11
	{SPR_FIRE, 32771, 2, {( actionf_p2 )A_Fire}, S_FIRE13, 0, 0},	// S_FIRE12
	{SPR_FIRE, 32770, 2, {( actionf_p2 )A_Fire}, S_FIRE14, 0, 0},	// S_FIRE13
	{SPR_FIRE, 32771, 2, {( actionf_p2 )A_Fire}, S_FIRE15, 0, 0},	// S_FIRE14
	{SPR_FIRE, 32772, 2, {( actionf_p2 )A_Fire}, S_FIRE16, 0, 0},	// S_FIRE15
	{SPR_FIRE, 32771, 2, {( actionf_p2 )A_Fire}, S_FIRE17, 0, 0},	// S_FIRE16
	{SPR_FIRE, 32772, 2, {( actionf_p2 )A_Fire}, S_FIRE18, 0, 0},	// S_FIRE17
	{SPR_FIRE, 32771, 2, {( actionf_p2 )A_Fire}, S_FIRE19, 0, 0},	// S_FIRE18
	{SPR_FIRE, 32772, 2, {( actionf_p2 )A_FireCrackle}, S_FIRE20, 0, 0},	// S_FIRE19
	{SPR_FIRE, 32773, 2, {( actionf_p2 )A_Fire}, S_FIRE21, 0, 0},	// S_FIRE20
	{SPR_FIRE, 32772, 2, {( actionf_p2 )A_Fire}, S_FIRE22, 0, 0},	// S_FIRE21
	{SPR_FIRE, 32773, 2, {( actionf_p2 )A_Fire}, S_FIRE23, 0, 0},	// S_FIRE22
	{SPR_FIRE, 32772, 2, {( actionf_p2 )A_Fire}, S_FIRE24, 0, 0},	// S_FIRE23
	{SPR_FIRE, 32773, 2, {( actionf_p2 )A_Fire}, S_FIRE25, 0, 0},	// S_FIRE24
	{SPR_FIRE, 32774, 2, {( actionf_p2 )A_Fire}, S_FIRE26, 0, 0},	// S_FIRE25
	{SPR_FIRE, 32775, 2, {( actionf_p2 )A_Fire}, S_FIRE27, 0, 0},	// S_FIRE26
	{SPR_FIRE, 32774, 2, {( actionf_p2 )A_Fire}, S_FIRE28, 0, 0},	// S_FIRE27
	{SPR_FIRE, 32775, 2, {( actionf_p2 )A_Fire}, S_FIRE29, 0, 0},	// S_FIRE28
	{SPR_FIRE, 32774, 2, {( actionf_p2 )A_Fire}, S_FIRE30, 0, 0},	// S_FIRE29
	{SPR_FIRE, 32775, 2, {( actionf_p2 )A_Fire}, S_NULL, 0, 0},	// S_FIRE30
	{SPR_PUFF, 1, 4, {NULL}, S_SMOKE2, 0, 0},	// S_SMOKE1
	{SPR_PUFF, 2, 4, {NULL}, S_SMOKE3, 0, 0},	// S_SMOKE2
	{SPR_PUFF, 1, 4, {NULL}, S_SMOKE4, 0, 0},	// S_SMOKE3
	{SPR_PUFF, 2, 4, {NULL}, S_SMOKE5, 0, 0},	// S_SMOKE4
	{SPR_PUFF, 3, 4, {NULL}, S_NULL, 0, 0},	// S_SMOKE5
	{SPR_FATB, 32768, 2, {( actionf_p2 )A_Tracer}, S_TRACER2, 0, 0},	// S_TRACER
	{SPR_FATB, 32769, 2, {( actionf_p2 )A_Tracer}, S_TRACER, 0, 0},	// S_TRACER2
	{SPR_FBXP, 32768, 8, {NULL}, S_TRACEEXP2, 0, 0},	// S_TRACEEXP1
	{SPR_FBXP, 32769, 6, {NULL}, S_TRACEEXP3, 0, 0},	// S_TRACEEXP2
	{SPR_FBXP, 32770, 4, {NULL}, S_NULL, 0, 0},	// S_TRACEEXP3
	{SPR_SKEL, 0, 10, {( actionf_p2 )A_Look}, S_SKEL_STND2, 0, 0},	// S_SKEL_STND
	{SPR_SKEL, 1, 10, {( actionf_p2 )A_Look}, S_SKEL_STND, 0, 0},	// S_SKEL_STND2
	{SPR_SKEL, 0, 2, {( actionf_p2 )A_Chase}, S_SKEL_RUN2, 0, 0},	// S_SKEL_RUN1
	{SPR_SKEL, 0, 2, {( actionf_p2 )A_Chase}, S_SKEL_RUN3, 0, 0},	// S_SKEL_RUN2
	{SPR_SKEL, 1, 2, {( actionf_p2 )A_Chase}, S_SKEL_RUN4, 0, 0},	// S_SKEL_RUN3
	{SPR_SKEL, 1, 2, {( actionf_p2 )A_Chase}, S_SKEL_RUN5, 0, 0},	// S_SKEL_RUN4
	{SPR_SKEL, 2, 2, {( actionf_p2 )A_Chase}, S_SKEL_RUN6, 0, 0},	// S_SKEL_RUN5
	{SPR_SKEL, 2, 2, {( actionf_p2 )A_Chase}, S_SKEL_RUN7, 0, 0},	// S_SKEL_RUN6
	{SPR_SKEL, 3, 2, {( actionf_p2 )A_Chase}, S_SKEL_RUN8, 0, 0},	// S_SKEL_RUN7
	{SPR_SKEL, 3, 2, {( actionf_p2 )A_Chase}, S_SKEL_RUN9, 0, 0},	// S_SKEL_RUN8
	{SPR_SKEL, 4, 2, {( actionf_p2 )A_Chase}, S_SKEL_RUN10, 0, 0},	// S_SKEL_RUN9
	{SPR_SKEL, 4, 2, {( actionf_p2 )A_Chase}, S_SKEL_RUN11, 0, 0},	// S_SKEL_RUN10
	{SPR_SKEL, 5, 2, {( actionf_p2 )A_Chase}, S_SKEL_RUN12, 0, 0},	// S_SKEL_RUN11
	{SPR_SKEL, 5, 2, {( actionf_p2 )A_Chase}, S_SKEL_RUN1, 0, 0},	// S_SKEL_RUN12
	{SPR_SKEL, 6, 0, {( actionf_p2 )A_FaceTarget}, S_SKEL_FIST2, 0, 0},	// S_SKEL_FIST1
	{SPR_SKEL, 6, 6, {( actionf_p2 )A_SkelWhoosh}, S_SKEL_FIST3, 0, 0},	// S_SKEL_FIST2
	{SPR_SKEL, 7, 6, {( actionf_p2 )A_FaceTarget}, S_SKEL_FIST4, 0, 0},	// S_SKEL_FIST3
	{SPR_SKEL, 8, 6, {( actionf_p2 )A_SkelFist}, S_SKEL_RUN1, 0, 0},	// S_SKEL_FIST4
	{SPR_SKEL, 32777, 0, {( actionf_p2 )A_FaceTarget}, S_SKEL_MISS2, 0, 0},	// S_SKEL_MISS1
	{SPR_SKEL, 32777, 10, {( actionf_p2 )A_FaceTarget}, S_SKEL_MISS3, 0, 0},	// S_SKEL_MISS2
	{SPR_SKEL, 10, 10, {( actionf_p2 )A_SkelMissile}, S_SKEL_MISS4, 0, 0},	// S_SKEL_MISS3
	{SPR_SKEL, 10, 10, {( actionf_p2 )A_FaceTarget}, S_SKEL_RUN1, 0, 0},	// S_SKEL_MISS4
	{SPR_SKEL, 11, 5, {NULL}, S_SKEL_PAIN2, 0, 0},	// S_SKEL_PAIN
	{SPR_SKEL, 11, 5, {( actionf_p2 )A_Pain}, S_SKEL_RUN1, 0, 0},	// S_SKEL_PAIN2
	{SPR_SKEL, 11, 7, {NULL}, S_SKEL_DIE2, 0, 0},	// S_SKEL_DIE1
	{SPR_SKEL, 12, 7, {NULL}, S_SKEL_DIE3, 0, 0},	// S_SKEL_DIE2
	{SPR_SKEL, 13, 7, {( actionf_p2 )A_Scream}, S_SKEL_DIE4, 0, 0},	// S_SKEL_DIE3
	{SPR_SKEL, 14, 7, {( actionf_p2 )A_Fall}, S_SKEL_DIE5, 0, 0},	// S_SKEL_DIE4
	{SPR_SKEL, 15, 7, {NULL}, S_SKEL_DIE6, 0, 0},	// S_SKEL_DIE5
	{SPR_SKEL, 16, -1, {NULL}, S_NULL, 0, 0},	// S_SKEL_DIE6
	{SPR_SKEL, 16, 5, {NULL}, S_SKEL_RAISE2, 0, 0},	// S_SKEL_RAISE1
	{SPR_SKEL, 15, 5, {NULL}, S_SKEL_RAISE3, 0, 0},	// S_SKEL_RAISE2
	{SPR_SKEL, 14, 5, {NULL}, S_SKEL_RAISE4, 0, 0},	// S_SKEL_RAISE3
	{SPR_SKEL, 13, 5, {NULL}, S_SKEL_RAISE5, 0, 0},	// S_SKEL_RAISE4
	{SPR_SKEL, 12, 5, {NULL}, S_SKEL_RAISE6, 0, 0},	// S_SKEL_RAISE5
	{SPR_SKEL, 11, 5, {NULL}, S_SKEL_RUN1, 0, 0},	// S_SKEL_RAISE6
	{SPR_MANF, 32768, 4, {NULL}, S_FATSHOT2, 0, 0},	// S_FATSHOT1
	{SPR_MANF, 32769, 4, {NULL}, S_FATSHOT1, 0, 0},	// S_FATSHOT2
	{SPR_MISL, 32769, 8, {NULL}, S_FATSHOTX2, 0, 0},	// S_FATSHOTX1
	{SPR_MISL, 32770, 6, {NULL}, S_FATSHOTX3, 0, 0},	// S_FATSHOTX2
	{SPR_MISL, 32771, 4, {NULL}, S_NULL, 0, 0},	// S_FATSHOTX3
	{SPR_FATT, 0, 15, {( actionf_p2 )A_Look}, S_FATT_STND2, 0, 0},	// S_FATT_STND
	{SPR_FATT, 1, 15, {( actionf_p2 )A_Look}, S_FATT_STND, 0, 0},	// S_FATT_STND2
	{SPR_FATT, 0, 4, {( actionf_p2 )A_Chase}, S_FATT_RUN2, 0, 0},	// S_FATT_RUN1
	{SPR_FATT, 0, 4, {( actionf_p2 )A_Chase}, S_FATT_RUN3, 0, 0},	// S_FATT_RUN2
	{SPR_FATT, 1, 4, {( actionf_p2 )A_Chase}, S_FATT_RUN4, 0, 0},	// S_FATT_RUN3
	{SPR_FATT, 1, 4, {( actionf_p2 )A_Chase}, S_FATT_RUN5, 0, 0},	// S_FATT_RUN4
	{SPR_FATT, 2, 4, {( actionf_p2 )A_Chase}, S_FATT_RUN6, 0, 0},	// S_FATT_RUN5
	{SPR_FATT, 2, 4, {( actionf_p2 )A_Chase}, S_FATT_RUN7, 0, 0},	// S_FATT_RUN6
	{SPR_FATT, 3, 4, {( actionf_p2 )A_Chase}, S_FATT_RUN8, 0, 0},	// S_FATT_RUN7
	{SPR_FATT, 3, 4, {( actionf_p2 )A_Chase}, S_FATT_RUN9, 0, 0},	// S_FATT_RUN8
	{SPR_FATT, 4, 4, {( actionf_p2 )A_Chase}, S_FATT_RUN10, 0, 0},	// S_FATT_RUN9
	{SPR_FATT, 4, 4, {( actionf_p2 )A_Chase}, S_FATT_RUN11, 0, 0},	// S_FATT_RUN10
	{SPR_FATT, 5, 4, {( actionf_p2 )A_Chase}, S_FATT_RUN12, 0, 0},	// S_FATT_RUN11
	{SPR_FATT, 5, 4, {( actionf_p2 )A_Chase}, S_FATT_RUN1, 0, 0},	// S_FATT_RUN12
	{SPR_FATT, 6, 20, {( actionf_p2 )A_FatRaise}, S_FATT_ATK2, 0, 0},	// S_FATT_ATK1
	{SPR_FATT, 32775, 10, {( actionf_p2 )A_FatAttack1}, S_FATT_ATK3, 0, 0},	// S_FATT_ATK2
	{SPR_FATT, 8, 5, {( actionf_p2 )A_FaceTarget}, S_FATT_ATK4, 0, 0},	// S_FATT_ATK3
	{SPR_FATT, 6, 5, {( actionf_p2 )A_FaceTarget}, S_FATT_ATK5, 0, 0},	// S_FATT_ATK4
	{SPR_FATT, 32775, 10, {( actionf_p2 )A_FatAttack2}, S_FATT_ATK6, 0, 0},	// S_FATT_ATK5
	{SPR_FATT, 8, 5, {( actionf_p2 )A_FaceTarget}, S_FATT_ATK7, 0, 0},	// S_FATT_ATK6
	{SPR_FATT, 6, 5, {( actionf_p2 )A_FaceTarget}, S_FATT_ATK8, 0, 0},	// S_FATT_ATK7
	{SPR_FATT, 32775, 10, {( actionf_p2 )A_FatAttack3}, S_FATT_ATK9, 0, 0},	// S_FATT_ATK8
	{SPR_FATT, 8, 5, {( actionf_p2 )A_FaceTarget}, S_FATT_ATK10, 0, 0},	// S_FATT_ATK9
	{SPR_FATT, 6, 5, {( actionf_p2 )A_FaceTarget}, S_FATT_RUN1, 0, 0},	// S_FATT_ATK10
	{SPR_FATT, 9, 3, {NULL}, S_FATT_PAIN2, 0, 0},	// S_FATT_PAIN
	{SPR_FATT, 9, 3, {( actionf_p2 )A_Pain}, S_FATT_RUN1, 0, 0},	// S_FATT_PAIN2
	{SPR_FATT, 10, 6, {NULL}, S_FATT_DIE2, 0, 0},	// S_FATT_DIE1
	{SPR_FATT, 11, 6, {( actionf_p2 )A_Scream}, S_FATT_DIE3, 0, 0},	// S_FATT_DIE2
	{SPR_FATT, 12, 6, {( actionf_p2 )A_Fall}, S_FATT_DIE4, 0, 0},	// S_FATT_DIE3
	{SPR_FATT, 13, 6, {NULL}, S_FATT_DIE5, 0, 0},	// S_FATT_DIE4
	{SPR_FATT, 14, 6, {NULL}, S_FATT_DIE6, 0, 0},	// S_FATT_DIE5
	{SPR_FATT, 15, 6, {NULL}, S_FATT_DIE7, 0, 0},	// S_FATT_DIE6
	{SPR_FATT, 16, 6, {NULL}, S_FATT_DIE8, 0, 0},	// S_FATT_DIE7
	{SPR_FATT, 17, 6, {NULL}, S_FATT_DIE9, 0, 0},	// S_FATT_DIE8
	{SPR_FATT, 18, 6, {NULL}, S_FATT_DIE10, 0, 0},	// S_FATT_DIE9
	{SPR_FATT, 19, -1, {( actionf_p2 )A_BossDeath}, S_NULL, 0, 0},	// S_FATT_DIE10
	{SPR_FATT, 17, 5, {NULL}, S_FATT_RAISE2, 0, 0},	// S_FATT_RAISE1
	{SPR_FATT, 16, 5, {NULL}, S_FATT_RAISE3, 0, 0},	// S_FATT_RAISE2
	{SPR_FATT, 15, 5, {NULL}, S_FATT_RAISE4, 0, 0},	// S_FATT_RAISE3
	{SPR_FATT, 14, 5, {NULL}, S_FATT_RAISE5, 0, 0},	// S_FATT_RAISE4
	{SPR_FATT, 13, 5, {NULL}, S_FATT_RAISE6, 0, 0},	// S_FATT_RAISE5
	{SPR_FATT, 12, 5, {NULL}, S_FATT_RAISE7, 0, 0},	// S_FATT_RAISE6
	{SPR_FATT, 11, 5, {NULL}, S_FATT_RAISE8, 0, 0},	// S_FATT_RAISE7
	{SPR_FATT, 10, 5, {NULL}, S_FATT_RUN1, 0, 0},	// S_FATT_RAISE8
	{SPR_CPOS, 0, 10, {( actionf_p2 )A_Look}, S_CPOS_STND2, 0, 0},	// S_CPOS_STND
	{SPR_CPOS, 1, 10, {( actionf_p2 )A_Look}, S_CPOS_STND, 0, 0},	// S_CPOS_STND2
	{SPR_CPOS, 0, 3, {( actionf_p2 )A_Chase}, S_CPOS_RUN2, 0, 0},	// S_CPOS_RUN1
	{SPR_CPOS, 0, 3, {( actionf_p2 )A_Chase}, S_CPOS_RUN3, 0, 0},	// S_CPOS_RUN2
	{SPR_CPOS, 1, 3, {( actionf_p2 )A_Chase}, S_CPOS_RUN4, 0, 0},	// S_CPOS_RUN3
	{SPR_CPOS, 1, 3, {( actionf_p2 )A_Chase}, S_CPOS_RUN5, 0, 0},	// S_CPOS_RUN4
	{SPR_CPOS, 2, 3, {( actionf_p2 )A_Chase}, S_CPOS_RUN6, 0, 0},	// S_CPOS_RUN5
	{SPR_CPOS, 2, 3, {( actionf_p2 )A_Chase}, S_CPOS_RUN7, 0, 0},	// S_CPOS_RUN6
	{SPR_CPOS, 3, 3, {( actionf_p2 )A_Chase}, S_CPOS_RUN8, 0, 0},	// S_CPOS_RUN7
	{SPR_CPOS, 3, 3, {( actionf_p2 )A_Chase}, S_CPOS_RUN1, 0, 0},	// S_CPOS_RUN8
	{SPR_CPOS, 4, 10, {( actionf_p2 )A_FaceTarget}, S_CPOS_ATK2, 0, 0},	// S_CPOS_ATK1
	{SPR_CPOS, 32773, 4, {( actionf_p2 )A_CPosAttack}, S_CPOS_ATK3, 0, 0},	// S_CPOS_ATK2
	{SPR_CPOS, 32772, 4, {( actionf_p2 )A_CPosAttack}, S_CPOS_ATK4, 0, 0},	// S_CPOS_ATK3
	{SPR_CPOS, 5, 1, {( actionf_p2 )A_CPosRefire}, S_CPOS_ATK2, 0, 0},	// S_CPOS_ATK4
	{SPR_CPOS, 6, 3, {NULL}, S_CPOS_PAIN2, 0, 0},	// S_CPOS_PAIN
	{SPR_CPOS, 6, 3, {( actionf_p2 )A_Pain}, S_CPOS_RUN1, 0, 0},	// S_CPOS_PAIN2
	{SPR_CPOS, 7, 5, {NULL}, S_CPOS_DIE2, 0, 0},	// S_CPOS_DIE1
	{SPR_CPOS, 8, 5, {( actionf_p2 )A_Scream}, S_CPOS_DIE3, 0, 0},	// S_CPOS_DIE2
	{SPR_CPOS, 9, 5, {( actionf_p2 )A_Fall}, S_CPOS_DIE4, 0, 0},	// S_CPOS_DIE3
	{SPR_CPOS, 10, 5, {NULL}, S_CPOS_DIE5, 0, 0},	// S_CPOS_DIE4
	{SPR_CPOS, 11, 5, {NULL}, S_CPOS_DIE6, 0, 0},	// S_CPOS_DIE5
	{SPR_CPOS, 12, 5, {NULL}, S_CPOS_DIE7, 0, 0},	// S_CPOS_DIE6
	{SPR_CPOS, 13, -1, {NULL}, S_NULL, 0, 0},	// S_CPOS_DIE7
	{SPR_CPOS, 14, 5, {NULL}, S_CPOS_XDIE2, 0, 0},	// S_CPOS_XDIE1
	{SPR_CPOS, 15, 5, {( actionf_p2 )A_XScream}, S_CPOS_XDIE3, 0, 0},	// S_CPOS_XDIE2
	{SPR_CPOS, 16, 5, {( actionf_p2 )A_Fall}, S_CPOS_XDIE4, 0, 0},	// S_CPOS_XDIE3
	{SPR_CPOS, 17, 5, {NULL}, S_CPOS_XDIE5, 0, 0},	// S_CPOS_XDIE4
	{SPR_CPOS, 18, 5, {NULL}, S_CPOS_XDIE6, 0, 0},	// S_CPOS_XDIE5
	{SPR_CPOS, 19, -1, {NULL}, S_NULL, 0, 0},	// S_CPOS_XDIE6
	{SPR_CPOS, 13, 5, {NULL}, S_CPOS_RAISE2, 0, 0},	// S_CPOS_RAISE1
	{SPR_CPOS, 12, 5, {NULL}, S_CPOS_RAISE3, 0, 0},	// S_CPOS_RAISE2
	{SPR_CPOS, 11, 5, {NULL}, S_CPOS_RAISE4, 0, 0},	// S_CPOS_RAISE3
	{SPR_CPOS, 10, 5, {NULL}, S_CPOS_RAISE5, 0, 0},	// S_CPOS_RAISE4
	{SPR_CPOS, 9, 5, {NULL}, S_CPOS_RAISE6, 0, 0},	// S_CPOS_RAISE5
	{SPR_CPOS, 8, 5, {NULL}, S_CPOS_RAISE7, 0, 0},	// S_CPOS_RAISE6
	{SPR_CPOS, 7, 5, {NULL}, S_CPOS_RUN1, 0, 0},	// S_CPOS_RAISE7
	{SPR_TROO, 0, 10, {( actionf_p2 )A_Look}, S_TROO_STND2, 0, 0},	// S_TROO_STND
	{SPR_TROO, 1, 10, {( actionf_p2 )A_Look}, S_TROO_STND, 0, 0},	// S_TROO_STND2
	{SPR_TROO, 0, 3, {( actionf_p2 )A_Chase}, S_TROO_RUN2, 0, 0},	// S_TROO_RUN1
	{SPR_TROO, 0, 3, {( actionf_p2 )A_Chase}, S_TROO_RUN3, 0, 0},	// S_TROO_RUN2
	{SPR_TROO, 1, 3, {( actionf_p2 )A_Chase}, S_TROO_RUN4, 0, 0},	// S_TROO_RUN3
	{SPR_TROO, 1, 3, {( actionf_p2 )A_Chase}, S_TROO_RUN5, 0, 0},	// S_TROO_RUN4
	{SPR_TROO, 2, 3, {( actionf_p2 )A_Chase}, S_TROO_RUN6, 0, 0},	// S_TROO_RUN5
	{SPR_TROO, 2, 3, {( actionf_p2 )A_Chase}, S_TROO_RUN7, 0, 0},	// S_TROO_RUN6
	{SPR_TROO, 3, 3, {( actionf_p2 )A_Chase}, S_TROO_RUN8, 0, 0},	// S_TROO_RUN7
	{SPR_TROO, 3, 3, {( actionf_p2 )A_Chase}, S_TROO_RUN1, 0, 0},	// S_TROO_RUN8
	{SPR_TROO, 4, 8, {( actionf_p2 )A_FaceTarget}, S_TROO_ATK2, 0, 0},	// S_TROO_ATK1
	{SPR_TROO, 5, 8, {( actionf_p2 )A_FaceTarget}, S_TROO_ATK3, 0, 0},	// S_TROO_ATK2
	{SPR_TROO, 6, 6, {( actionf_p2 )A_TroopAttack}, S_TROO_RUN1, 0, 0},	// S_TROO_ATK3
	{SPR_TROO, 7, 2, {NULL}, S_TROO_PAIN2, 0, 0},	// S_TROO_PAIN
	{SPR_TROO, 7, 2, {( actionf_p2 )A_Pain}, S_TROO_RUN1, 0, 0},	// S_TROO_PAIN2
	{SPR_TROO, 8, 8, {NULL}, S_TROO_DIE2, 0, 0},	// S_TROO_DIE1
	{SPR_TROO, 9, 8, {( actionf_p2 )A_Scream}, S_TROO_DIE3, 0, 0},	// S_TROO_DIE2
	{SPR_TROO, 10, 6, {NULL}, S_TROO_DIE4, 0, 0},	// S_TROO_DIE3
	{SPR_TROO, 11, 6, {( actionf_p2 )A_Fall}, S_TROO_DIE5, 0, 0},	// S_TROO_DIE4
	{SPR_TROO, 12, -1, {NULL}, S_NULL, 0, 0},	// S_TROO_DIE5
	{SPR_TROO, 13, 5, {NULL}, S_TROO_XDIE2, 0, 0},	// S_TROO_XDIE1
	{SPR_TROO, 14, 5, {( actionf_p2 )A_XScream}, S_TROO_XDIE3, 0, 0},	// S_TROO_XDIE2
	{SPR_TROO, 15, 5, {NULL}, S_TROO_XDIE4, 0, 0},	// S_TROO_XDIE3
	{SPR_TROO, 16, 5, {( actionf_p2 )A_Fall}, S_TROO_XDIE5, 0, 0},	// S_TROO_XDIE4
	{SPR_TROO, 17, 5, {NULL}, S_TROO_XDIE6, 0, 0},	// S_TROO_XDIE5
	{SPR_TROO, 18, 5, {NULL}, S_TROO_XDIE7, 0, 0},	// S_TROO_XDIE6
	{SPR_TROO, 19, 5, {NULL}, S_TROO_XDIE8, 0, 0},	// S_TROO_XDIE7
	{SPR_TROO, 20, -1, {NULL}, S_NULL, 0, 0},	// S_TROO_XDIE8
	{SPR_TROO, 12, 8, {NULL}, S_TROO_RAISE2, 0, 0},	// S_TROO_RAISE1
	{SPR_TROO, 11, 8, {NULL}, S_TROO_RAISE3, 0, 0},	// S_TROO_RAISE2
	{SPR_TROO, 10, 6, {NULL}, S_TROO_RAISE4, 0, 0},	// S_TROO_RAISE3
	{SPR_TROO, 9, 6, {NULL}, S_TROO_RAISE5, 0, 0},	// S_TROO_RAISE4
	{SPR_TROO, 8, 6, {NULL}, S_TROO_RUN1, 0, 0},	// S_TROO_RAISE5
	{SPR_SARG, 0, 10, {( actionf_p2 )A_Look}, S_SARG_STND2, 0, 0},	// S_SARG_STND
	{SPR_SARG, 1, 10, {( actionf_p2 )A_Look}, S_SARG_STND, 0, 0},	// S_SARG_STND2
	{SPR_SARG, 0, 2, {( actionf_p2 )A_Chase}, S_SARG_RUN2, 0, 0},	// S_SARG_RUN1
	{SPR_SARG, 0, 2, {( actionf_p2 )A_Chase}, S_SARG_RUN3, 0, 0},	// S_SARG_RUN2
	{SPR_SARG, 1, 2, {( actionf_p2 )A_Chase}, S_SARG_RUN4, 0, 0},	// S_SARG_RUN3
	{SPR_SARG, 1, 2, {( actionf_p2 )A_Chase}, S_SARG_RUN5, 0, 0},	// S_SARG_RUN4
	{SPR_SARG, 2, 2, {( actionf_p2 )A_Chase}, S_SARG_RUN6, 0, 0},	// S_SARG_RUN5
	{SPR_SARG, 2, 2, {( actionf_p2 )A_Chase}, S_SARG_RUN7, 0, 0},	// S_SARG_RUN6
	{SPR_SARG, 3, 2, {( actionf_p2 )A_Chase}, S_SARG_RUN8, 0, 0},	// S_SARG_RUN7
	{SPR_SARG, 3, 2, {( actionf_p2 )A_Chase}, S_SARG_RUN1, 0, 0},	// S_SARG_RUN8
	{SPR_SARG, 4, 8, {( actionf_p2 )A_FaceTarget}, S_SARG_ATK2, 0, 0},	// S_SARG_ATK1
	{SPR_SARG, 5, 8, {( actionf_p2 )A_FaceTarget}, S_SARG_ATK3, 0, 0},	// S_SARG_ATK2
	{SPR_SARG, 6, 8, {( actionf_p2 )A_SargAttack}, S_SARG_RUN1, 0, 0},	// S_SARG_ATK3
	{SPR_SARG, 7, 2, {NULL}, S_SARG_PAIN2, 0, 0},	// S_SARG_PAIN
	{SPR_SARG, 7, 2, {( actionf_p2 )A_Pain}, S_SARG_RUN1, 0, 0},	// S_SARG_PAIN2
	{SPR_SARG, 8, 8, {NULL}, S_SARG_DIE2, 0, 0},	// S_SARG_DIE1
	{SPR_SARG, 9, 8, {( actionf_p2 )A_Scream}, S_SARG_DIE3, 0, 0},	// S_SARG_DIE2
	{SPR_SARG, 10, 4, {NULL}, S_SARG_DIE4, 0, 0},	// S_SARG_DIE3
	{SPR_SARG, 11, 4, {( actionf_p2 )A_Fall}, S_SARG_DIE5, 0, 0},	// S_SARG_DIE4
	{SPR_SARG, 12, 4, {NULL}, S_SARG_DIE6, 0, 0},	// S_SARG_DIE5
	{SPR_SARG, 13, -1, {NULL}, S_NULL, 0, 0},	// S_SARG_DIE6
	{SPR_SARG, 13, 5, {NULL}, S_SARG_RAISE2, 0, 0},	// S_SARG_RAISE1
	{SPR_SARG, 12, 5, {NULL}, S_SARG_RAISE3, 0, 0},	// S_SARG_RAISE2
	{SPR_SARG, 11, 5, {NULL}, S_SARG_RAISE4, 0, 0},	// S_SARG_RAISE3
	{SPR_SARG, 10, 5, {NULL}, S_SARG_RAISE5, 0, 0},	// S_SARG_RAISE4
	{SPR_SARG, 9, 5, {NULL}, S_SARG_RAISE6, 0, 0},	// S_SARG_RAISE5
	{SPR_SARG, 8, 5, {NULL}, S_SARG_RUN1, 0, 0},	// S_SARG_RAISE6
	{SPR_HEAD, 0, 10, {( actionf_p2 )A_Look}, S_HEAD_STND, 0, 0},	// S_HEAD_STND
	{SPR_HEAD, 0, 3, {( actionf_p2 )A_Chase}, S_HEAD_RUN1, 0, 0},	// S_HEAD_RUN1
	{SPR_HEAD, 1, 5, {( actionf_p2 )A_FaceTarget}, S_HEAD_ATK2, 0, 0},	// S_HEAD_ATK1
	{SPR_HEAD, 2, 5, {( actionf_p2 )A_FaceTarget}, S_HEAD_ATK3, 0, 0},	// S_HEAD_ATK2
	{SPR_HEAD, 32771, 5, {( actionf_p2 )A_HeadAttack}, S_HEAD_RUN1, 0, 0},	// S_HEAD_ATK3
	{SPR_HEAD, 4, 3, {NULL}, S_HEAD_PAIN2, 0, 0},	// S_HEAD_PAIN
	{SPR_HEAD, 4, 3, {( actionf_p2 )A_Pain}, S_HEAD_PAIN3, 0, 0},	// S_HEAD_PAIN2
	{SPR_HEAD, 5, 6, {NULL}, S_HEAD_RUN1, 0, 0},	// S_HEAD_PAIN3
	{SPR_HEAD, 6, 8, {NULL}, S_HEAD_DIE2, 0, 0},	// S_HEAD_DIE1
	{SPR_HEAD, 7, 8, {( actionf_p2 )A_Scream}, S_HEAD_DIE3, 0, 0},	// S_HEAD_DIE2
	{SPR_HEAD, 8, 8, {NULL}, S_HEAD_DIE4, 0, 0},	// S_HEAD_DIE3
	{SPR_HEAD, 9, 8, {NULL}, S_HEAD_DIE5, 0, 0},	// S_HEAD_DIE4
	{SPR_HEAD, 10, 8, {( actionf_p2 )A_Fall}, S_HEAD_DIE6, 0, 0},	// S_HEAD_DIE5
	{SPR_HEAD, 11, -1, {NULL}, S_NULL, 0, 0},	// S_HEAD_DIE6
	{SPR_HEAD, 11, 8, {NULL}, S_HEAD_RAISE2, 0, 0},	// S_HEAD_RAISE1
	{SPR_HEAD, 10, 8, {NULL}, S_HEAD_RAISE3, 0, 0},	// S_HEAD_RAISE2
	{SPR_HEAD, 9, 8, {NULL}, S_HEAD_RAISE4, 0, 0},	// S_HEAD_RAISE3
	{SPR_HEAD, 8, 8, {NULL}, S_HEAD_RAISE5, 0, 0},	// S_HEAD_RAISE4
	{SPR_HEAD, 7, 8, {NULL}, S_HEAD_RAISE6, 0, 0},	// S_HEAD_RAISE5
	{SPR_HEAD, 6, 8, {NULL}, S_HEAD_RUN1, 0, 0},	// S_HEAD_RAISE6
	{SPR_BAL7, 32768, 4, {NULL}, S_BRBALL2, 0, 0},	// S_BRBALL1
	{SPR_BAL7, 32769, 4, {NULL}, S_BRBALL1, 0, 0},	// S_BRBALL2
	{SPR_BAL7, 32770, 6, {NULL}, S_BRBALLX2, 0, 0},	// S_BRBALLX1
	{SPR_BAL7, 32771, 6, {NULL}, S_BRBALLX3, 0, 0},	// S_BRBALLX2
	{SPR_BAL7, 32772, 6, {NULL}, S_NULL, 0, 0},	// S_BRBALLX3
	{SPR_BOSS, 0, 10, {( actionf_p2 )A_Look}, S_BOSS_STND2, 0, 0},	// S_BOSS_STND
	{SPR_BOSS, 1, 10, {( actionf_p2 )A_Look}, S_BOSS_STND, 0, 0},	// S_BOSS_STND2
	{SPR_BOSS, 0, 3, {( actionf_p2 )A_Chase}, S_BOSS_RUN2, 0, 0},	// S_BOSS_RUN1
	{SPR_BOSS, 0, 3, {( actionf_p2 )A_Chase}, S_BOSS_RUN3, 0, 0},	// S_BOSS_RUN2
	{SPR_BOSS, 1, 3, {( actionf_p2 )A_Chase}, S_BOSS_RUN4, 0, 0},	// S_BOSS_RUN3
	{SPR_BOSS, 1, 3, {( actionf_p2 )A_Chase}, S_BOSS_RUN5, 0, 0},	// S_BOSS_RUN4
	{SPR_BOSS, 2, 3, {( actionf_p2 )A_Chase}, S_BOSS_RUN6, 0, 0},	// S_BOSS_RUN5
	{SPR_BOSS, 2, 3, {( actionf_p2 )A_Chase}, S_BOSS_RUN7, 0, 0},	// S_BOSS_RUN6
	{SPR_BOSS, 3, 3, {( actionf_p2 )A_Chase}, S_BOSS_RUN8, 0, 0},	// S_BOSS_RUN7
	{SPR_BOSS, 3, 3, {( actionf_p2 )A_Chase}, S_BOSS_RUN1, 0, 0},	// S_BOSS_RUN8
	{SPR_BOSS, 4, 8, {( actionf_p2 )A_FaceTarget}, S_BOSS_ATK2, 0, 0},	// S_BOSS_ATK1
	{SPR_BOSS, 5, 8, {( actionf_p2 )A_FaceTarget}, S_BOSS_ATK3, 0, 0},	// S_BOSS_ATK2
	{SPR_BOSS, 6, 8, {( actionf_p2 )A_BruisAttack}, S_BOSS_RUN1, 0, 0},	// S_BOSS_ATK3
	{SPR_BOSS, 7, 2, {NULL}, S_BOSS_PAIN2, 0, 0},	// S_BOSS_PAIN
	{SPR_BOSS, 7, 2, {( actionf_p2 )A_Pain}, S_BOSS_RUN1, 0, 0},	// S_BOSS_PAIN2
	{SPR_BOSS, 8, 8, {NULL}, S_BOSS_DIE2, 0, 0},	// S_BOSS_DIE1
	{SPR_BOSS, 9, 8, {( actionf_p2 )A_Scream}, S_BOSS_DIE3, 0, 0},	// S_BOSS_DIE2
	{SPR_BOSS, 10, 8, {NULL}, S_BOSS_DIE4, 0, 0},	// S_BOSS_DIE3
	{SPR_BOSS, 11, 8, {( actionf_p2 )A_Fall}, S_BOSS_DIE5, 0, 0},	// S_BOSS_DIE4
	{SPR_BOSS, 12, 8, {NULL}, S_BOSS_DIE6, 0, 0},	// S_BOSS_DIE5
	{SPR_BOSS, 13, 8, {NULL}, S_BOSS_DIE7, 0, 0},	// S_BOSS_DIE6
	{SPR_BOSS, 14, -1, {( actionf_p2 )A_BossDeath}, S_NULL, 0, 0},	// S_BOSS_DIE7
	{SPR_BOSS, 14, 8, {NULL}, S_BOSS_RAISE2, 0, 0},	// S_BOSS_RAISE1
	{SPR_BOSS, 13, 8, {NULL}, S_BOSS_RAISE3, 0, 0},	// S_BOSS_RAISE2
	{SPR_BOSS, 12, 8, {NULL}, S_BOSS_RAISE4, 0, 0},	// S_BOSS_RAISE3
	{SPR_BOSS, 11, 8, {NULL}, S_BOSS_RAISE5, 0, 0},	// S_BOSS_RAISE4
	{SPR_BOSS, 10, 8, {NULL}, S_BOSS_RAISE6, 0, 0},	// S_BOSS_RAISE5
	{SPR_BOSS, 9, 8, {NULL}, S_BOSS_RAISE7, 0, 0},	// S_BOSS_RAISE6
	{SPR_BOSS, 8, 8, {NULL}, S_BOSS_RUN1, 0, 0},	// S_BOSS_RAISE7
	{SPR_BOS2, 0, 10, {( actionf_p2 )A_Look}, S_BOS2_STND2, 0, 0},	// S_BOS2_STND
	{SPR_BOS2, 1, 10, {( actionf_p2 )A_Look}, S_BOS2_STND, 0, 0},	// S_BOS2_STND2
	{SPR_BOS2, 0, 3, {( actionf_p2 )A_Chase}, S_BOS2_RUN2, 0, 0},	// S_BOS2_RUN1
	{SPR_BOS2, 0, 3, {( actionf_p2 )A_Chase}, S_BOS2_RUN3, 0, 0},	// S_BOS2_RUN2
	{SPR_BOS2, 1, 3, {( actionf_p2 )A_Chase}, S_BOS2_RUN4, 0, 0},	// S_BOS2_RUN3
	{SPR_BOS2, 1, 3, {( actionf_p2 )A_Chase}, S_BOS2_RUN5, 0, 0},	// S_BOS2_RUN4
	{SPR_BOS2, 2, 3, {( actionf_p2 )A_Chase}, S_BOS2_RUN6, 0, 0},	// S_BOS2_RUN5
	{SPR_BOS2, 2, 3, {( actionf_p2 )A_Chase}, S_BOS2_RUN7, 0, 0},	// S_BOS2_RUN6
	{SPR_BOS2, 3, 3, {( actionf_p2 )A_Chase}, S_BOS2_RUN8, 0, 0},	// S_BOS2_RUN7
	{SPR_BOS2, 3, 3, {( actionf_p2 )A_Chase}, S_BOS2_RUN1, 0, 0},	// S_BOS2_RUN8
	{SPR_BOS2, 4, 8, {( actionf_p2 )A_FaceTarget}, S_BOS2_ATK2, 0, 0},	// S_BOS2_ATK1
	{SPR_BOS2, 5, 8, {( actionf_p2 )A_FaceTarget}, S_BOS2_ATK3, 0, 0},	// S_BOS2_ATK2
	{SPR_BOS2, 6, 8, {( actionf_p2 )A_BruisAttack}, S_BOS2_RUN1, 0, 0},	// S_BOS2_ATK3
	{SPR_BOS2, 7, 2, {NULL}, S_BOS2_PAIN2, 0, 0},	// S_BOS2_PAIN
	{SPR_BOS2, 7, 2, {( actionf_p2 )A_Pain}, S_BOS2_RUN1, 0, 0},	// S_BOS2_PAIN2
	{SPR_BOS2, 8, 8, {NULL}, S_BOS2_DIE2, 0, 0},	// S_BOS2_DIE1
	{SPR_BOS2, 9, 8, {( actionf_p2 )A_Scream}, S_BOS2_DIE3, 0, 0},	// S_BOS2_DIE2
	{SPR_BOS2, 10, 8, {NULL}, S_BOS2_DIE4, 0, 0},	// S_BOS2_DIE3
	{SPR_BOS2, 11, 8, {( actionf_p2 )A_Fall}, S_BOS2_DIE5, 0, 0},	// S_BOS2_DIE4
	{SPR_BOS2, 12, 8, {NULL}, S_BOS2_DIE6, 0, 0},	// S_BOS2_DIE5
	{SPR_BOS2, 13, 8, {NULL}, S_BOS2_DIE7, 0, 0},	// S_BOS2_DIE6
	{SPR_BOS2, 14, -1, {NULL}, S_NULL, 0, 0},	// S_BOS2_DIE7
	{SPR_BOS2, 14, 8, {NULL}, S_BOS2_RAISE2, 0, 0},	// S_BOS2_RAISE1
	{SPR_BOS2, 13, 8, {NULL}, S_BOS2_RAISE3, 0, 0},	// S_BOS2_RAISE2
	{SPR_BOS2, 12, 8, {NULL}, S_BOS2_RAISE4, 0, 0},	// S_BOS2_RAISE3
	{SPR_BOS2, 11, 8, {NULL}, S_BOS2_RAISE5, 0, 0},	// S_BOS2_RAISE4
	{SPR_BOS2, 10, 8, {NULL}, S_BOS2_RAISE6, 0, 0},	// S_BOS2_RAISE5
	{SPR_BOS2, 9, 8, {NULL}, S_BOS2_RAISE7, 0, 0},	// S_BOS2_RAISE6
	{SPR_BOS2, 8, 8, {NULL}, S_BOS2_RUN1, 0, 0},	// S_BOS2_RAISE7
	{SPR_SKUL, 32768, 10, {( actionf_p2 )A_Look}, S_SKULL_STND2, 0, 0},	// S_SKULL_STND
	{SPR_SKUL, 32769, 10, {( actionf_p2 )A_Look}, S_SKULL_STND, 0, 0},	// S_SKULL_STND2
	{SPR_SKUL, 32768, 6, {( actionf_p2 )A_Chase}, S_SKULL_RUN2, 0, 0},	// S_SKULL_RUN1
	{SPR_SKUL, 32769, 6, {( actionf_p2 )A_Chase}, S_SKULL_RUN1, 0, 0},	// S_SKULL_RUN2
	{SPR_SKUL, 32770, 10, {( actionf_p2 )A_FaceTarget}, S_SKULL_ATK2, 0, 0},	// S_SKULL_ATK1
	{SPR_SKUL, 32771, 4, {( actionf_p2 )A_SkullAttack}, S_SKULL_ATK3, 0, 0},	// S_SKULL_ATK2
	{SPR_SKUL, 32770, 4, {NULL}, S_SKULL_ATK4, 0, 0},	// S_SKULL_ATK3
	{SPR_SKUL, 32771, 4, {NULL}, S_SKULL_ATK3, 0, 0},	// S_SKULL_ATK4
	{SPR_SKUL, 32772, 3, {NULL}, S_SKULL_PAIN2, 0, 0},	// S_SKULL_PAIN
	{SPR_SKUL, 32772, 3, {( actionf_p2 )A_Pain}, S_SKULL_RUN1, 0, 0},	// S_SKULL_PAIN2
	{SPR_SKUL, 32773, 6, {NULL}, S_SKULL_DIE2, 0, 0},	// S_SKULL_DIE1
	{SPR_SKUL, 32774, 6, {( actionf_p2 )A_Scream}, S_SKULL_DIE3, 0, 0},	// S_SKULL_DIE2
	{SPR_SKUL, 32775, 6, {NULL}, S_SKULL_DIE4, 0, 0},	// S_SKULL_DIE3
	{SPR_SKUL, 32776, 6, {( actionf_p2 )A_Fall}, S_SKULL_DIE5, 0, 0},	// S_SKULL_DIE4
	{SPR_SKUL, 9, 6, {NULL}, S_SKULL_DIE6, 0, 0},	// S_SKULL_DIE5
	{SPR_SKUL, 10, 6, {NULL}, S_NULL, 0, 0},	// S_SKULL_DIE6
	{SPR_SPID, 0, 10, {( actionf_p2 )A_Look}, S_SPID_STND2, 0, 0},	// S_SPID_STND
	{SPR_SPID, 1, 10, {( actionf_p2 )A_Look}, S_SPID_STND, 0, 0},	// S_SPID_STND2
	{SPR_SPID, 0, 3, {( actionf_p2 )A_Metal}, S_SPID_RUN2, 0, 0},	// S_SPID_RUN1
	{SPR_SPID, 0, 3, {( actionf_p2 )A_Chase}, S_SPID_RUN3, 0, 0},	// S_SPID_RUN2
	{SPR_SPID, 1, 3, {( actionf_p2 )A_Chase}, S_SPID_RUN4, 0, 0},	// S_SPID_RUN3
	{SPR_SPID, 1, 3, {( actionf_p2 )A_Chase}, S_SPID_RUN5, 0, 0},	// S_SPID_RUN4
	{SPR_SPID, 2, 3, {( actionf_p2 )A_Metal}, S_SPID_RUN6, 0, 0},	// S_SPID_RUN5
	{SPR_SPID, 2, 3, {( actionf_p2 )A_Chase}, S_SPID_RUN7, 0, 0},	// S_SPID_RUN6
	{SPR_SPID, 3, 3, {( actionf_p2 )A_Chase}, S_SPID_RUN8, 0, 0},	// S_SPID_RUN7
	{SPR_SPID, 3, 3, {( actionf_p2 )A_Chase}, S_SPID_RUN9, 0, 0},	// S_SPID_RUN8
	{SPR_SPID, 4, 3, {( actionf_p2 )A_Metal}, S_SPID_RUN10, 0, 0},	// S_SPID_RUN9
	{SPR_SPID, 4, 3, {( actionf_p2 )A_Chase}, S_SPID_RUN11, 0, 0},	// S_SPID_RUN10
	{SPR_SPID, 5, 3, {( actionf_p2 )A_Chase}, S_SPID_RUN12, 0, 0},	// S_SPID_RUN11
	{SPR_SPID, 5, 3, {( actionf_p2 )A_Chase}, S_SPID_RUN1, 0, 0},	// S_SPID_RUN12
	{SPR_SPID, 32768, 20, {( actionf_p2 )A_FaceTarget}, S_SPID_ATK2, 0, 0},	// S_SPID_ATK1
	{SPR_SPID, 32774, 4, {( actionf_p2 )A_SPosAttack}, S_SPID_ATK3, 0, 0},	// S_SPID_ATK2
	{SPR_SPID, 32775, 4, {( actionf_p2 )A_SPosAttack}, S_SPID_ATK4, 0, 0},	// S_SPID_ATK3
	{SPR_SPID, 32775, 1, {( actionf_p2 )A_SpidRefire}, S_SPID_ATK2, 0, 0},	// S_SPID_ATK4
	{SPR_SPID, 8, 3, {NULL}, S_SPID_PAIN2, 0, 0},	// S_SPID_PAIN
	{SPR_SPID, 8, 3, {( actionf_p2 )A_Pain}, S_SPID_RUN1, 0, 0},	// S_SPID_PAIN2
	{SPR_SPID, 9, 20, {( actionf_p2 )A_Scream}, S_SPID_DIE2, 0, 0},	// S_SPID_DIE1
	{SPR_SPID, 10, 10, {( actionf_p2 )A_Fall}, S_SPID_DIE3, 0, 0},	// S_SPID_DIE2
	{SPR_SPID, 11, 10, {NULL}, S_SPID_DIE4, 0, 0},	// S_SPID_DIE3
	{SPR_SPID, 12, 10, {NULL}, S_SPID_DIE5, 0, 0},	// S_SPID_DIE4
	{SPR_SPID, 13, 10, {NULL}, S_SPID_DIE6, 0, 0},	// S_SPID_DIE5
	{SPR_SPID, 14, 10, {NULL}, S_SPID_DIE7, 0, 0},	// S_SPID_DIE6
	{SPR_SPID, 15, 10, {NULL}, S_SPID_DIE8, 0, 0},	// S_SPID_DIE7
	{SPR_SPID, 16, 10, {NULL}, S_SPID_DIE9, 0, 0},	// S_SPID_DIE8
	{SPR_SPID, 17, 10, {NULL}, S_SPID_DIE10, 0, 0},	// S_SPID_DIE9
	{SPR_SPID, 18, 30, {NULL}, S_SPID_DIE11, 0, 0},	// S_SPID_DIE10
	{SPR_SPID, 18, -1, {( actionf_p2 )A_BossDeath}, S_NULL, 0, 0},	// S_SPID_DIE11
	{SPR_BSPI, 0, 10, {( actionf_p2 )A_Look}, S_BSPI_STND2, 0, 0},	// S_BSPI_STND
	{SPR_BSPI, 1, 10, {( actionf_p2 )A_Look}, S_BSPI_STND, 0, 0},	// S_BSPI_STND2
	{SPR_BSPI, 0, 20, {NULL}, S_BSPI_RUN1, 0, 0},	// S_BSPI_SIGHT
	{SPR_BSPI, 0, 3, {( actionf_p2 )A_BabyMetal}, S_BSPI_RUN2, 0, 0},	// S_BSPI_RUN1
	{SPR_BSPI, 0, 3, {( actionf_p2 )A_Chase}, S_BSPI_RUN3, 0, 0},	// S_BSPI_RUN2
	{SPR_BSPI, 1, 3, {( actionf_p2 )A_Chase}, S_BSPI_RUN4, 0, 0},	// S_BSPI_RUN3
	{SPR_BSPI, 1, 3, {( actionf_p2 )A_Chase}, S_BSPI_RUN5, 0, 0},	// S_BSPI_RUN4
	{SPR_BSPI, 2, 3, {( actionf_p2 )A_Chase}, S_BSPI_RUN6, 0, 0},	// S_BSPI_RUN5
	{SPR_BSPI, 2, 3, {( actionf_p2 )A_Chase}, S_BSPI_RUN7, 0, 0},	// S_BSPI_RUN6
	{SPR_BSPI, 3, 3, {( actionf_p2 )A_BabyMetal}, S_BSPI_RUN8, 0, 0},	// S_BSPI_RUN7
	{SPR_BSPI, 3, 3, {( actionf_p2 )A_Chase}, S_BSPI_RUN9, 0, 0},	// S_BSPI_RUN8
	{SPR_BSPI, 4, 3, {( actionf_p2 )A_Chase}, S_BSPI_RUN10, 0, 0},	// S_BSPI_RUN9
	{SPR_BSPI, 4, 3, {( actionf_p2 )A_Chase}, S_BSPI_RUN11, 0, 0},	// S_BSPI_RUN10
	{SPR_BSPI, 5, 3, {( actionf_p2 )A_Chase}, S_BSPI_RUN12, 0, 0},	// S_BSPI_RUN11
	{SPR_BSPI, 5, 3, {( actionf_p2 )A_Chase}, S_BSPI_RUN1, 0, 0},	// S_BSPI_RUN12
	{SPR_BSPI, 32768, 20, {( actionf_p2 )A_FaceTarget}, S_BSPI_ATK2, 0, 0},	// S_BSPI_ATK1
	{SPR_BSPI, 32774, 4, {( actionf_p2 )A_BspiAttack}, S_BSPI_ATK3, 0, 0},	// S_BSPI_ATK2
	{SPR_BSPI, 32775, 4, {NULL}, S_BSPI_ATK4, 0, 0},	// S_BSPI_ATK3
	{SPR_BSPI, 32775, 1, {( actionf_p2 )A_SpidRefire}, S_BSPI_ATK2, 0, 0},	// S_BSPI_ATK4
	{SPR_BSPI, 8, 3, {NULL}, S_BSPI_PAIN2, 0, 0},	// S_BSPI_PAIN
	{SPR_BSPI, 8, 3, {( actionf_p2 )A_Pain}, S_BSPI_RUN1, 0, 0},	// S_BSPI_PAIN2
	{SPR_BSPI, 9, 20, {( actionf_p2 )A_Scream}, S_BSPI_DIE2, 0, 0},	// S_BSPI_DIE1
	{SPR_BSPI, 10, 7, {( actionf_p2 )A_Fall}, S_BSPI_DIE3, 0, 0},	// S_BSPI_DIE2
	{SPR_BSPI, 11, 7, {NULL}, S_BSPI_DIE4, 0, 0},	// S_BSPI_DIE3
	{SPR_BSPI, 12, 7, {NULL}, S_BSPI_DIE5, 0, 0},	// S_BSPI_DIE4
	{SPR_BSPI, 13, 7, {NULL}, S_BSPI_DIE6, 0, 0},	// S_BSPI_DIE5
	{SPR_BSPI, 14, 7, {NULL}, S_BSPI_DIE7, 0, 0},	// S_BSPI_DIE6
	{SPR_BSPI, 15, -1, {( actionf_p2 )A_BossDeath}, S_NULL, 0, 0},	// S_BSPI_DIE7
	{SPR_BSPI, 15, 5, {NULL}, S_BSPI_RAISE2, 0, 0},	// S_BSPI_RAISE1
	{SPR_BSPI, 14, 5, {NULL}, S_BSPI_RAISE3, 0, 0},	// S_BSPI_RAISE2
	{SPR_BSPI, 13, 5, {NULL}, S_BSPI_RAISE4, 0, 0},	// S_BSPI_RAISE3
	{SPR_BSPI, 12, 5, {NULL}, S_BSPI_RAISE5, 0, 0},	// S_BSPI_RAISE4
	{SPR_BSPI, 11, 5, {NULL}, S_BSPI_RAISE6, 0, 0},	// S_BSPI_RAISE5
	{SPR_BSPI, 10, 5, {NULL}, S_BSPI_RAISE7, 0, 0},	// S_BSPI_RAISE6
	{SPR_BSPI, 9, 5, {NULL}, S_BSPI_RUN1, 0, 0},	// S_BSPI_RAISE7
	{SPR_APLS, 32768, 5, {NULL}, S_ARACH_PLAZ2, 0, 0},	// S_ARACH_PLAZ
	{SPR_APLS, 32769, 5, {NULL}, S_ARACH_PLAZ, 0, 0},	// S_ARACH_PLAZ2
	{SPR_APBX, 32768, 5, {NULL}, S_ARACH_PLEX2, 0, 0},	// S_ARACH_PLEX
	{SPR_APBX, 32769, 5, {NULL}, S_ARACH_PLEX3, 0, 0},	// S_ARACH_PLEX2
	{SPR_APBX, 32770, 5, {NULL}, S_ARACH_PLEX4, 0, 0},	// S_ARACH_PLEX3
	{SPR_APBX, 32771, 5, {NULL}, S_ARACH_PLEX5, 0, 0},	// S_ARACH_PLEX4
	{SPR_APBX, 32772, 5, {NULL}, S_NULL, 0, 0},	// S_ARACH_PLEX5
	{SPR_CYBR, 0, 10, {( actionf_p2 )A_Look}, S_CYBER_STND2, 0, 0},	// S_CYBER_STND
	{SPR_CYBR, 1, 10, {( actionf_p2 )A_Look}, S_CYBER_STND, 0, 0},	// S_CYBER_STND2
	{SPR_CYBR, 0, 3, {( actionf_p2 )A_Hoof}, S_CYBER_RUN2, 0, 0},	// S_CYBER_RUN1
	{SPR_CYBR, 0, 3, {( actionf_p2 )A_Chase}, S_CYBER_RUN3, 0, 0},	// S_CYBER_RUN2
	{SPR_CYBR, 1, 3, {( actionf_p2 )A_Chase}, S_CYBER_RUN4, 0, 0},	// S_CYBER_RUN3
	{SPR_CYBR, 1, 3, {( actionf_p2 )A_Chase}, S_CYBER_RUN5, 0, 0},	// S_CYBER_RUN4
	{SPR_CYBR, 2, 3, {( actionf_p2 )A_Chase}, S_CYBER_RUN6, 0, 0},	// S_CYBER_RUN5
	{SPR_CYBR, 2, 3, {( actionf_p2 )A_Chase}, S_CYBER_RUN7, 0, 0},	// S_CYBER_RUN6
	{SPR_CYBR, 3, 3, {( actionf_p2 )A_Metal}, S_CYBER_RUN8, 0, 0},	// S_CYBER_RUN7
	{SPR_CYBR, 3, 3, {( actionf_p2 )A_Chase}, S_CYBER_RUN1, 0, 0},	// S_CYBER_RUN8
	{SPR_CYBR, 4, 6, {( actionf_p2 )A_FaceTarget}, S_CYBER_ATK2, 0, 0},	// S_CYBER_ATK1
	{SPR_CYBR, 5, 12, {( actionf_p2 )A_CyberAttack}, S_CYBER_ATK3, 0, 0},	// S_CYBER_ATK2
	{SPR_CYBR, 4, 12, {( actionf_p2 )A_FaceTarget}, S_CYBER_ATK4, 0, 0},	// S_CYBER_ATK3
	{SPR_CYBR, 5, 12, {( actionf_p2 )A_CyberAttack}, S_CYBER_ATK5, 0, 0},	// S_CYBER_ATK4
	{SPR_CYBR, 4, 12, {( actionf_p2 )A_FaceTarget}, S_CYBER_ATK6, 0, 0},	// S_CYBER_ATK5
	{SPR_CYBR, 5, 12, {( actionf_p2 )A_CyberAttack}, S_CYBER_RUN1, 0, 0},	// S_CYBER_ATK6
	{SPR_CYBR, 6, 10, {( actionf_p2 )A_Pain}, S_CYBER_RUN1, 0, 0},	// S_CYBER_PAIN
	{SPR_CYBR, 7, 10, {NULL}, S_CYBER_DIE2, 0, 0},	// S_CYBER_DIE1
	{SPR_CYBR, 8, 10, {( actionf_p2 )A_Scream}, S_CYBER_DIE3, 0, 0},	// S_CYBER_DIE2
	{SPR_CYBR, 9, 10, {NULL}, S_CYBER_DIE4, 0, 0},	// S_CYBER_DIE3
	{SPR_CYBR, 10, 10, {NULL}, S_CYBER_DIE5, 0, 0},	// S_CYBER_DIE4
	{SPR_CYBR, 11, 10, {NULL}, S_CYBER_DIE6, 0, 0},	// S_CYBER_DIE5
	{SPR_CYBR, 12, 10, {( actionf_p2 )A_Fall}, S_CYBER_DIE7, 0, 0},	// S_CYBER_DIE6
	{SPR_CYBR, 13, 10, {NULL}, S_CYBER_DIE8, 0, 0},	// S_CYBER_DIE7
	{SPR_CYBR, 14, 10, {NULL}, S_CYBER_DIE9, 0, 0},	// S_CYBER_DIE8
	{SPR_CYBR, 15, 30, {NULL}, S_CYBER_DIE10, 0, 0},	// S_CYBER_DIE9
	{SPR_CYBR, 15, -1, {( actionf_p2 )A_BossDeath}, S_NULL, 0, 0},	// S_CYBER_DIE10
	{SPR_PAIN, 0, 10, {( actionf_p2 )A_Look}, S_PAIN_STND, 0, 0},	// S_PAIN_STND
	{SPR_PAIN, 0, 3, {( actionf_p2 )A_Chase}, S_PAIN_RUN2, 0, 0},	// S_PAIN_RUN1
	{SPR_PAIN, 0, 3, {( actionf_p2 )A_Chase}, S_PAIN_RUN3, 0, 0},	// S_PAIN_RUN2
	{SPR_PAIN, 1, 3, {( actionf_p2 )A_Chase}, S_PAIN_RUN4, 0, 0},	// S_PAIN_RUN3
	{SPR_PAIN, 1, 3, {( actionf_p2 )A_Chase}, S_PAIN_RUN5, 0, 0},	// S_PAIN_RUN4
	{SPR_PAIN, 2, 3, {( actionf_p2 )A_Chase}, S_PAIN_RUN6, 0, 0},	// S_PAIN_RUN5
	{SPR_PAIN, 2, 3, {( actionf_p2 )A_Chase}, S_PAIN_RUN1, 0, 0},	// S_PAIN_RUN6
	{SPR_PAIN, 3, 5, {( actionf_p2 )A_FaceTarget}, S_PAIN_ATK2, 0, 0},	// S_PAIN_ATK1
	{SPR_PAIN, 4, 5, {( actionf_p2 )A_FaceTarget}, S_PAIN_ATK3, 0, 0},	// S_PAIN_ATK2
	{SPR_PAIN, 32773, 5, {( actionf_p2 )A_FaceTarget}, S_PAIN_ATK4, 0, 0},	// S_PAIN_ATK3
	{SPR_PAIN, 32773, 0, {( actionf_p2 )A_PainAttack}, S_PAIN_RUN1, 0, 0},	// S_PAIN_ATK4
	{SPR_PAIN, 6, 6, {NULL}, S_PAIN_PAIN2, 0, 0},	// S_PAIN_PAIN
	{SPR_PAIN, 6, 6, {( actionf_p2 )A_Pain}, S_PAIN_RUN1, 0, 0},	// S_PAIN_PAIN2
	{SPR_PAIN, 32775, 8, {NULL}, S_PAIN_DIE2, 0, 0},	// S_PAIN_DIE1
	{SPR_PAIN, 32776, 8, {( actionf_p2 )A_Scream}, S_PAIN_DIE3, 0, 0},	// S_PAIN_DIE2
	{SPR_PAIN, 32777, 8, {NULL}, S_PAIN_DIE4, 0, 0},	// S_PAIN_DIE3
	{SPR_PAIN, 32778, 8, {NULL}, S_PAIN_DIE5, 0, 0},	// S_PAIN_DIE4
	{SPR_PAIN, 32779, 8, {( actionf_p2 )A_PainDie}, S_PAIN_DIE6, 0, 0},	// S_PAIN_DIE5
	{SPR_PAIN, 32780, 8, {NULL}, S_NULL, 0, 0},	// S_PAIN_DIE6
	{SPR_PAIN, 12, 8, {NULL}, S_PAIN_RAISE2, 0, 0},	// S_PAIN_RAISE1
	{SPR_PAIN, 11, 8, {NULL}, S_PAIN_RAISE3, 0, 0},	// S_PAIN_RAISE2
	{SPR_PAIN, 10, 8, {NULL}, S_PAIN_RAISE4, 0, 0},	// S_PAIN_RAISE3
	{SPR_PAIN, 9, 8, {NULL}, S_PAIN_RAISE5, 0, 0},	// S_PAIN_RAISE4
	{SPR_PAIN, 8, 8, {NULL}, S_PAIN_RAISE6, 0, 0},	// S_PAIN_RAISE5
	{SPR_PAIN, 7, 8, {NULL}, S_PAIN_RUN1, 0, 0},	// S_PAIN_RAISE6
	{SPR_SSWV, 0, 10, {( actionf_p2 )A_Look}, S_SSWV_STND2, 0, 0},	// S_SSWV_STND
	{SPR_SSWV, 1, 10, {( actionf_p2 )A_Look}, S_SSWV_STND, 0, 0},	// S_SSWV_STND2
	{SPR_SSWV, 0, 3, {( actionf_p2 )A_Chase}, S_SSWV_RUN2, 0, 0},	// S_SSWV_RUN1
	{SPR_SSWV, 0, 3, {( actionf_p2 )A_Chase}, S_SSWV_RUN3, 0, 0},	// S_SSWV_RUN2
	{SPR_SSWV, 1, 3, {( actionf_p2 )A_Chase}, S_SSWV_RUN4, 0, 0},	// S_SSWV_RUN3
	{SPR_SSWV, 1, 3, {( actionf_p2 )A_Chase}, S_SSWV_RUN5, 0, 0},	// S_SSWV_RUN4
	{SPR_SSWV, 2, 3, {( actionf_p2 )A_Chase}, S_SSWV_RUN6, 0, 0},	// S_SSWV_RUN5
	{SPR_SSWV, 2, 3, {( actionf_p2 )A_Chase}, S_SSWV_RUN7, 0, 0},	// S_SSWV_RUN6
	{SPR_SSWV, 3, 3, {( actionf_p2 )A_Chase}, S_SSWV_RUN8, 0, 0},	// S_SSWV_RUN7
	{SPR_SSWV, 3, 3, {( actionf_p2 )A_Chase}, S_SSWV_RUN1, 0, 0},	// S_SSWV_RUN8
	{SPR_SSWV, 4, 10, {( actionf_p2 )A_FaceTarget}, S_SSWV_ATK2, 0, 0},	// S_SSWV_ATK1
	{SPR_SSWV, 5, 10, {( actionf_p2 )A_FaceTarget}, S_SSWV_ATK3, 0, 0},	// S_SSWV_ATK2
	{SPR_SSWV, 32774, 4, {( actionf_p2 )A_CPosAttack}, S_SSWV_ATK4, 0, 0},	// S_SSWV_ATK3
	{SPR_SSWV, 5, 6, {( actionf_p2 )A_FaceTarget}, S_SSWV_ATK5, 0, 0},	// S_SSWV_ATK4
	{SPR_SSWV, 32774, 4, {( actionf_p2 )A_CPosAttack}, S_SSWV_ATK6, 0, 0},	// S_SSWV_ATK5
	{SPR_SSWV, 5, 1, {( actionf_p2 )A_CPosRefire}, S_SSWV_ATK2, 0, 0},	// S_SSWV_ATK6
	{SPR_SSWV, 7, 3, {NULL}, S_SSWV_PAIN2, 0, 0},	// S_SSWV_PAIN
	{SPR_SSWV, 7, 3, {( actionf_p2 )A_Pain}, S_SSWV_RUN1, 0, 0},	// S_SSWV_PAIN2
	{SPR_SSWV, 8, 5, {NULL}, S_SSWV_DIE2, 0, 0},	// S_SSWV_DIE1
	{SPR_SSWV, 9, 5, {( actionf_p2 )A_Scream}, S_SSWV_DIE3, 0, 0},	// S_SSWV_DIE2
	{SPR_SSWV, 10, 5, {( actionf_p2 )A_Fall}, S_SSWV_DIE4, 0, 0},	// S_SSWV_DIE3
	{SPR_SSWV, 11, 5, {NULL}, S_SSWV_DIE5, 0, 0},	// S_SSWV_DIE4
	{SPR_SSWV, 12, -1, {NULL}, S_NULL, 0, 0},	// S_SSWV_DIE5
	{SPR_SSWV, 13, 5, {NULL}, S_SSWV_XDIE2, 0, 0},	// S_SSWV_XDIE1
	{SPR_SSWV, 14, 5, {( actionf_p2 )A_XScream}, S_SSWV_XDIE3, 0, 0},	// S_SSWV_XDIE2
	{SPR_SSWV, 15, 5, {( actionf_p2 )A_Fall}, S_SSWV_XDIE4, 0, 0},	// S_SSWV_XDIE3
	{SPR_SSWV, 16, 5, {NULL}, S_SSWV_XDIE5, 0, 0},	// S_SSWV_XDIE4
	{SPR_SSWV, 17, 5, {NULL}, S_SSWV_XDIE6, 0, 0},	// S_SSWV_XDIE5
	{SPR_SSWV, 18, 5, {NULL}, S_SSWV_XDIE7, 0, 0},	// S_SSWV_XDIE6
	{SPR_SSWV, 19, 5, {NULL}, S_SSWV_XDIE8, 0, 0},	// S_SSWV_XDIE7
	{SPR_SSWV, 20, 5, {NULL}, S_SSWV_XDIE9, 0, 0},	// S_SSWV_XDIE8
	{SPR_SSWV, 21, -1, {NULL}, S_NULL, 0, 0},	// S_SSWV_XDIE9
	{SPR_SSWV, 12, 5, {NULL}, S_SSWV_RAISE2, 0, 0},	// S_SSWV_RAISE1
	{SPR_SSWV, 11, 5, {NULL}, S_SSWV_RAISE3, 0, 0},	// S_SSWV_RAISE2
	{SPR_SSWV, 10, 5, {NULL}, S_SSWV_RAISE4, 0, 0},	// S_SSWV_RAISE3
	{SPR_SSWV, 9, 5, {NULL}, S_SSWV_RAISE5, 0, 0},	// S_SSWV_RAISE4
	{SPR_SSWV, 8, 5, {NULL}, S_SSWV_RUN1, 0, 0},	// S_SSWV_RAISE5
	{SPR_KEEN, 0, -1, {NULL}, S_KEENSTND, 0, 0},	// S_KEENSTND
	{SPR_KEEN, 0, 6, {NULL}, S_COMMKEEN2, 0, 0},	// S_COMMKEEN
	{SPR_KEEN, 1, 6, {NULL}, S_COMMKEEN3, 0, 0},	// S_COMMKEEN2
	{SPR_KEEN, 2, 6, {( actionf_p2 )A_Scream}, S_COMMKEEN4, 0, 0},	// S_COMMKEEN3
	{SPR_KEEN, 3, 6, {NULL}, S_COMMKEEN5, 0, 0},	// S_COMMKEEN4
	{SPR_KEEN, 4, 6, {NULL}, S_COMMKEEN6, 0, 0},	// S_COMMKEEN5
	{SPR_KEEN, 5, 6, {NULL}, S_COMMKEEN7, 0, 0},	// S_COMMKEEN6
	{SPR_KEEN, 6, 6, {NULL}, S_COMMKEEN8, 0, 0},	// S_COMMKEEN7
	{SPR_KEEN, 7, 6, {NULL}, S_COMMKEEN9, 0, 0},	// S_COMMKEEN8
	{SPR_KEEN, 8, 6, {NULL}, S_COMMKEEN10, 0, 0},	// S_COMMKEEN9
	{SPR_KEEN, 9, 6, {NULL}, S_COMMKEEN11, 0, 0},	// S_COMMKEEN10
	{SPR_KEEN, 10, 6, {( actionf_p2 )A_KeenDie}, S_COMMKEEN12, 0, 0}, // S_COMMKEEN11
	{SPR_KEEN, 11, -1, {NULL}, S_NULL, 0, 0},		// S_COMMKEEN12
	{SPR_KEEN, 12, 4, {NULL}, S_KEENPAIN2, 0, 0},	// S_KEENPAIN
	{SPR_KEEN, 12, 8, {( actionf_p2 )A_Pain}, S_KEENSTND, 0, 0},	// S_KEENPAIN2
	{SPR_BBRN, 0, -1, {NULL}, S_NULL, 0, 0},		// S_BRAIN
	{SPR_BBRN, 1, 36, {( actionf_p2 )A_BrainPain}, S_BRAIN, 0, 0},	// S_BRAIN_PAIN
	{SPR_BBRN, 0, 100, {( actionf_p2 )A_BrainScream}, S_BRAIN_DIE2, 0, 0},	// S_BRAIN_DIE1
	{SPR_BBRN, 0, 10, {NULL}, S_BRAIN_DIE3, 0, 0},	// S_BRAIN_DIE2
	{SPR_BBRN, 0, 10, {NULL}, S_BRAIN_DIE4, 0, 0},	// S_BRAIN_DIE3
	{SPR_BBRN, 0, -1, {( actionf_p2 )A_BrainDie}, S_NULL, 0, 0},	// S_BRAIN_DIE4
	{SPR_SSWV, 0, 10, {( actionf_p2 )A_Look}, S_BRAINEYE, 0, 0},	// S_BRAINEYE
	{SPR_SSWV, 0, 181, {( actionf_p2 )A_BrainAwake}, S_BRAINEYE1, 0, 0},	// S_BRAINEYESEE
	{SPR_SSWV, 0, 150, {( actionf_p2 )A_BrainSpit}, S_BRAINEYE1, 0, 0},	// S_BRAINEYE1
	{SPR_BOSF, 32768, 3, {( actionf_p2 )A_SpawnSound}, S_SPAWN2, 0, 0},	// S_SPAWN1
	{SPR_BOSF, 32769, 3, {( actionf_p2 )A_SpawnFly}, S_SPAWN3, 0, 0},	// S_SPAWN2
	{SPR_BOSF, 32770, 3, {( actionf_p2 )A_SpawnFly}, S_SPAWN4, 0, 0},	// S_SPAWN3
	{SPR_BOSF, 32771, 3, {( actionf_p2 )A_SpawnFly}, S_SPAWN1, 0, 0},	// S_SPAWN4
	{SPR_FIRE, 32768, 4, {( actionf_p2 )A_Fire}, S_SPAWNFIRE2, 0, 0},	// S_SPAWNFIRE1
	{SPR_FIRE, 32769, 4, {( actionf_p2 )A_Fire}, S_SPAWNFIRE3, 0, 0},	// S_SPAWNFIRE2
	{SPR_FIRE, 32770, 4, {( actionf_p2 )A_Fire}, S_SPAWNFIRE4, 0, 0},	// S_SPAWNFIRE3
	{SPR_FIRE, 32771, 4, {( actionf_p2 )A_Fire}, S_SPAWNFIRE5, 0, 0},	// S_SPAWNFIRE4
	{SPR_FIRE, 32772, 4, {( actionf_p2 )A_Fire}, S_SPAWNFIRE6, 0, 0},	// S_SPAWNFIRE5
	{SPR_FIRE, 32773, 4, {( actionf_p2 )A_Fire}, S_SPAWNFIRE7, 0, 0},	// S_SPAWNFIRE6
	{SPR_FIRE, 32774, 4, {( actionf_p2 )A_Fire}, S_SPAWNFIRE8, 0, 0},	// S_SPAWNFIRE7
	{SPR_FIRE, 32775, 4, {( actionf_p2 )A_Fire}, S_NULL, 0, 0},		// S_SPAWNFIRE8
	{SPR_MISL, 32769, 10, {NULL}, S_BRAINEXPLODE2, 0, 0},	// S_BRAINEXPLODE1
	{SPR_MISL, 32770, 10, {NULL}, S_BRAINEXPLODE3, 0, 0},	// S_BRAINEXPLODE2
	{SPR_MISL, 32771, 10, {( actionf_p2 )A_BrainExplode}, S_NULL, 0, 0},	// S_BRAINEXPLODE3
	{SPR_ARM1, 0, 6, {NULL}, S_ARM1A, 0, 0},	// S_ARM1
	{SPR_ARM1, 32769, 7, {NULL}, S_ARM1, 0, 0},	// S_ARM1A
	{SPR_ARM2, 0, 6, {NULL}, S_ARM2A, 0, 0},	// S_ARM2
	{SPR_ARM2, 32769, 6, {NULL}, S_ARM2, 0, 0},	// S_ARM2A
	{SPR_BAR1, 0, 6, {NULL}, S_BAR2, 0, 0},	// S_BAR1
	{SPR_BAR1, 1, 6, {NULL}, S_BAR1, 0, 0},	// S_BAR2
	{SPR_BEXP, 32768, 5, {NULL}, S_BEXP2, 0, 0},	// S_BEXP
	{SPR_BEXP, 32769, 5, {( actionf_p2 )A_Scream}, S_BEXP3, 0, 0},	// S_BEXP2
	{SPR_BEXP, 32770, 5, {NULL}, S_BEXP4, 0, 0},	// S_BEXP3
	{SPR_BEXP, 32771, 10, {( actionf_p2 )A_Explode}, S_BEXP5, 0, 0},	// S_BEXP4
	{SPR_BEXP, 32772, 10, {NULL}, S_NULL, 0, 0},	// S_BEXP5
	{SPR_FCAN, 32768, 4, {NULL}, S_BBAR2, 0, 0},	// S_BBAR1
	{SPR_FCAN, 32769, 4, {NULL}, S_BBAR3, 0, 0},	// S_BBAR2
	{SPR_FCAN, 32770, 4, {NULL}, S_BBAR1, 0, 0},	// S_BBAR3
	{SPR_BON1, 0, 6, {NULL}, S_BON1A, 0, 0},	// S_BON1
	{SPR_BON1, 1, 6, {NULL}, S_BON1B, 0, 0},	// S_BON1A
	{SPR_BON1, 2, 6, {NULL}, S_BON1C, 0, 0},	// S_BON1B
	{SPR_BON1, 3, 6, {NULL}, S_BON1D, 0, 0},	// S_BON1C
	{SPR_BON1, 2, 6, {NULL}, S_BON1E, 0, 0},	// S_BON1D
	{SPR_BON1, 1, 6, {NULL}, S_BON1, 0, 0},	// S_BON1E
	{SPR_BON2, 0, 6, {NULL}, S_BON2A, 0, 0},	// S_BON2
	{SPR_BON2, 1, 6, {NULL}, S_BON2B, 0, 0},	// S_BON2A
	{SPR_BON2, 2, 6, {NULL}, S_BON2C, 0, 0},	// S_BON2B
	{SPR_BON2, 3, 6, {NULL}, S_BON2D, 0, 0},	// S_BON2C
	{SPR_BON2, 2, 6, {NULL}, S_BON2E, 0, 0},	// S_BON2D
	{SPR_BON2, 1, 6, {NULL}, S_BON2, 0, 0},	// S_BON2E
	{SPR_BKEY, 0, 10, {NULL}, S_BKEY2, 0, 0},	// S_BKEY
	{SPR_BKEY, 32769, 10, {NULL}, S_BKEY, 0, 0},	// S_BKEY2
	{SPR_RKEY, 0, 10, {NULL}, S_RKEY2, 0, 0},	// S_RKEY
	{SPR_RKEY, 32769, 10, {NULL}, S_RKEY, 0, 0},	// S_RKEY2
	{SPR_YKEY, 0, 10, {NULL}, S_YKEY2, 0, 0},	// S_YKEY
	{SPR_YKEY, 32769, 10, {NULL}, S_YKEY, 0, 0},	// S_YKEY2
	{SPR_BSKU, 0, 10, {NULL}, S_BSKULL2, 0, 0},	// S_BSKULL
	{SPR_BSKU, 32769, 10, {NULL}, S_BSKULL, 0, 0},	// S_BSKULL2
	{SPR_RSKU, 0, 10, {NULL}, S_RSKULL2, 0, 0},	// S_RSKULL
	{SPR_RSKU, 32769, 10, {NULL}, S_RSKULL, 0, 0},	// S_RSKULL2
	{SPR_YSKU, 0, 10, {NULL}, S_YSKULL2, 0, 0},	// S_YSKULL
	{SPR_YSKU, 32769, 10, {NULL}, S_YSKULL, 0, 0},	// S_YSKULL2
	{SPR_STIM, 0, -1, {NULL}, S_NULL, 0, 0},	// S_STIM
	{SPR_MEDI, 0, -1, {NULL}, S_NULL, 0, 0},	// S_MEDI
	{SPR_SOUL, 32768, 6, {NULL}, S_SOUL2, 0, 0},	// S_SOUL
	{SPR_SOUL, 32769, 6, {NULL}, S_SOUL3, 0, 0},	// S_SOUL2
	{SPR_SOUL, 32770, 6, {NULL}, S_SOUL4, 0, 0},	// S_SOUL3
	{SPR_SOUL, 32771, 6, {NULL}, S_SOUL5, 0, 0},	// S_SOUL4
	{SPR_SOUL, 32770, 6, {NULL}, S_SOUL6, 0, 0},	// S_SOUL5
	{SPR_SOUL, 32769, 6, {NULL}, S_SOUL, 0, 0},	// S_SOUL6
	{SPR_PINV, 32768, 6, {NULL}, S_PINV2, 0, 0},	// S_PINV
	{SPR_PINV, 32769, 6, {NULL}, S_PINV3, 0, 0},	// S_PINV2
	{SPR_PINV, 32770, 6, {NULL}, S_PINV4, 0, 0},	// S_PINV3
	{SPR_PINV, 32771, 6, {NULL}, S_PINV, 0, 0},	// S_PINV4
	{SPR_PSTR, 32768, -1, {NULL}, S_NULL, 0, 0},	// S_PSTR
	{SPR_PINS, 32768, 6, {NULL}, S_PINS2, 0, 0},	// S_PINS
	{SPR_PINS, 32769, 6, {NULL}, S_PINS3, 0, 0},	// S_PINS2
	{SPR_PINS, 32770, 6, {NULL}, S_PINS4, 0, 0},	// S_PINS3
	{SPR_PINS, 32771, 6, {NULL}, S_PINS, 0, 0},	// S_PINS4
	{SPR_MEGA, 32768, 6, {NULL}, S_MEGA2, 0, 0},	// S_MEGA
	{SPR_MEGA, 32769, 6, {NULL}, S_MEGA3, 0, 0},	// S_MEGA2
	{SPR_MEGA, 32770, 6, {NULL}, S_MEGA4, 0, 0},	// S_MEGA3
	{SPR_MEGA, 32771, 6, {NULL}, S_MEGA, 0, 0},	// S_MEGA4
	{SPR_SUIT, 32768, -1, {NULL}, S_NULL, 0, 0},	// S_SUIT
	{SPR_PMAP, 32768, 6, {NULL}, S_PMAP2, 0, 0},	// S_PMAP
	{SPR_PMAP, 32769, 6, {NULL}, S_PMAP3, 0, 0},	// S_PMAP2
	{SPR_PMAP, 32770, 6, {NULL}, S_PMAP4, 0, 0},	// S_PMAP3
	{SPR_PMAP, 32771, 6, {NULL}, S_PMAP5, 0, 0},	// S_PMAP4
	{SPR_PMAP, 32770, 6, {NULL}, S_PMAP6, 0, 0},	// S_PMAP5
	{SPR_PMAP, 32769, 6, {NULL}, S_PMAP, 0, 0},	// S_PMAP6
	{SPR_PVIS, 32768, 6, {NULL}, S_PVIS2, 0, 0},	// S_PVIS
	{SPR_PVIS, 1, 6, {NULL}, S_PVIS, 0, 0},	// S_PVIS2
	{SPR_CLIP, 0, -1, {NULL}, S_NULL, 0, 0},	// S_CLIP
	{SPR_AMMO, 0, -1, {NULL}, S_NULL, 0, 0},	// S_AMMO
	{SPR_ROCK, 0, -1, {NULL}, S_NULL, 0, 0},	// S_ROCK
	{SPR_BROK, 0, -1, {NULL}, S_NULL, 0, 0},	// S_BROK
	{SPR_CELL, 0, -1, {NULL}, S_NULL, 0, 0},	// S_CELL
	{SPR_CELP, 0, -1, {NULL}, S_NULL, 0, 0},	// S_CELP
	{SPR_SHEL, 0, -1, {NULL}, S_NULL, 0, 0},	// S_SHEL
	{SPR_SBOX, 0, -1, {NULL}, S_NULL, 0, 0},	// S_SBOX
	{SPR_BPAK, 0, -1, {NULL}, S_NULL, 0, 0},	// S_BPAK
	{SPR_BFUG, 0, -1, {NULL}, S_NULL, 0, 0},	// S_BFUG
	{SPR_MGUN, 0, -1, {NULL}, S_NULL, 0, 0},	// S_MGUN
	{SPR_CSAW, 0, -1, {NULL}, S_NULL, 0, 0},	// S_CSAW
	{SPR_LAUN, 0, -1, {NULL}, S_NULL, 0, 0},	// S_LAUN
	{SPR_PLAS, 0, -1, {NULL}, S_NULL, 0, 0},	// S_PLAS
	{SPR_SHOT, 0, -1, {NULL}, S_NULL, 0, 0},	// S_SHOT
	{SPR_SGN2, 0, -1, {NULL}, S_NULL, 0, 0},	// S_SHOT2
	{SPR_COLU, 32768, -1, {NULL}, S_NULL, 0, 0},	// S_COLU
	{SPR_SMT2, 0, -1, {NULL}, S_NULL, 0, 0},	// S_STALAG
	{SPR_GOR1, 0, 10, {NULL}, S_BLOODYTWITCH2, 0, 0},	// S_BLOODYTWITCH
	{SPR_GOR1, 1, 15, {NULL}, S_BLOODYTWITCH3, 0, 0},	// S_BLOODYTWITCH2
	{SPR_GOR1, 2, 8, {NULL}, S_BLOODYTWITCH4, 0, 0},	// S_BLOODYTWITCH3
	{SPR_GOR1, 1, 6, {NULL}, S_BLOODYTWITCH, 0, 0},	// S_BLOODYTWITCH4
	{SPR_PLAY, 13, -1, {NULL}, S_NULL, 0, 0},	// S_DEADTORSO
	{SPR_PLAY, 18, -1, {NULL}, S_NULL, 0, 0},	// S_DEADBOTTOM
	{SPR_POL2, 0, -1, {NULL}, S_NULL, 0, 0},	// S_HEADSONSTICK
	{SPR_POL5, 0, -1, {NULL}, S_NULL, 0, 0},	// S_GIBS
	{SPR_POL4, 0, -1, {NULL}, S_NULL, 0, 0},	// S_HEADONASTICK
	{SPR_POL3, 32768, 6, {NULL}, S_HEADCANDLES2, 0, 0},	// S_HEADCANDLES
	{SPR_POL3, 32769, 6, {NULL}, S_HEADCANDLES, 0, 0},	// S_HEADCANDLES2
	{SPR_POL1, 0, -1, {NULL}, S_NULL, 0, 0},	// S_DEADSTICK
	{SPR_POL6, 0, 6, {NULL}, S_LIVESTICK2, 0, 0},	// S_LIVESTICK
	{SPR_POL6, 1, 8, {NULL}, S_LIVESTICK, 0, 0},	// S_LIVESTICK2
	{SPR_GOR2, 0, -1, {NULL}, S_NULL, 0, 0},	// S_MEAT2
	{SPR_GOR3, 0, -1, {NULL}, S_NULL, 0, 0},	// S_MEAT3
	{SPR_GOR4, 0, -1, {NULL}, S_NULL, 0, 0},	// S_MEAT4
	{SPR_GOR5, 0, -1, {NULL}, S_NULL, 0, 0},	// S_MEAT5
	{SPR_SMIT, 0, -1, {NULL}, S_NULL, 0, 0},	// S_STALAGTITE
	{SPR_COL1, 0, -1, {NULL}, S_NULL, 0, 0},	// S_TALLGRNCOL
	{SPR_COL2, 0, -1, {NULL}, S_NULL, 0, 0},	// S_SHRTGRNCOL
	{SPR_COL3, 0, -1, {NULL}, S_NULL, 0, 0},	// S_TALLREDCOL
	{SPR_COL4, 0, -1, {NULL}, S_NULL, 0, 0},	// S_SHRTREDCOL
	{SPR_CAND, 32768, -1, {NULL}, S_NULL, 0, 0},	// S_CANDLESTIK
	{SPR_CBRA, 32768, -1, {NULL}, S_NULL, 0, 0},	// S_CANDELABRA
	{SPR_COL6, 0, -1, {NULL}, S_NULL, 0, 0},	// S_SKULLCOL
	{SPR_TRE1, 0, -1, {NULL}, S_NULL, 0, 0},	// S_TORCHTREE
	{SPR_TRE2, 0, -1, {NULL}, S_NULL, 0, 0},	// S_BIGTREE
	{SPR_ELEC, 0, -1, {NULL}, S_NULL, 0, 0},	// S_TECHPILLAR
	{SPR_CEYE, 32768, 6, {NULL}, S_EVILEYE2, 0, 0},	// S_EVILEYE
	{SPR_CEYE, 32769, 6, {NULL}, S_EVILEYE3, 0, 0},	// S_EVILEYE2
	{SPR_CEYE, 32770, 6, {NULL}, S_EVILEYE4, 0, 0},	// S_EVILEYE3
	{SPR_CEYE, 32769, 6, {NULL}, S_EVILEYE, 0, 0},	// S_EVILEYE4
	{SPR_FSKU, 32768, 6, {NULL}, S_FLOATSKULL2, 0, 0},	// S_FLOATSKULL
	{SPR_FSKU, 32769, 6, {NULL}, S_FLOATSKULL3, 0, 0},	// S_FLOATSKULL2
	{SPR_FSKU, 32770, 6, {NULL}, S_FLOATSKULL, 0, 0},	// S_FLOATSKULL3
	{SPR_COL5, 0, 14, {NULL}, S_HEARTCOL2, 0, 0},	// S_HEARTCOL
	{SPR_COL5, 1, 14, {NULL}, S_HEARTCOL, 0, 0},	// S_HEARTCOL2
	{SPR_TBLU, 32768, 4, {NULL}, S_BLUETORCH2, 0, 0},	// S_BLUETORCH
	{SPR_TBLU, 32769, 4, {NULL}, S_BLUETORCH3, 0, 0},	// S_BLUETORCH2
	{SPR_TBLU, 32770, 4, {NULL}, S_BLUETORCH4, 0, 0},	// S_BLUETORCH3
	{SPR_TBLU, 32771, 4, {NULL}, S_BLUETORCH, 0, 0},	// S_BLUETORCH4
	{SPR_TGRN, 32768, 4, {NULL}, S_GREENTORCH2, 0, 0},	// S_GREENTORCH
	{SPR_TGRN, 32769, 4, {NULL}, S_GREENTORCH3, 0, 0},	// S_GREENTORCH2
	{SPR_TGRN, 32770, 4, {NULL}, S_GREENTORCH4, 0, 0},	// S_GREENTORCH3
	{SPR_TGRN, 32771, 4, {NULL}, S_GREENTORCH, 0, 0},	// S_GREENTORCH4
	{SPR_TRED, 32768, 4, {NULL}, S_REDTORCH2, 0, 0},	// S_REDTORCH
	{SPR_TRED, 32769, 4, {NULL}, S_REDTORCH3, 0, 0},	// S_REDTORCH2
	{SPR_TRED, 32770, 4, {NULL}, S_REDTORCH4, 0, 0},	// S_REDTORCH3
	{SPR_TRED, 32771, 4, {NULL}, S_REDTORCH, 0, 0},	// S_REDTORCH4
	{SPR_SMBT, 32768, 4, {NULL}, S_BTORCHSHRT2, 0, 0},	// S_BTORCHSHRT
	{SPR_SMBT, 32769, 4, {NULL}, S_BTORCHSHRT3, 0, 0},	// S_BTORCHSHRT2
	{SPR_SMBT, 32770, 4, {NULL}, S_BTORCHSHRT4, 0, 0},	// S_BTORCHSHRT3
	{SPR_SMBT, 32771, 4, {NULL}, S_BTORCHSHRT, 0, 0},	// S_BTORCHSHRT4
	{SPR_SMGT, 32768, 4, {NULL}, S_GTORCHSHRT2, 0, 0},	// S_GTORCHSHRT
	{SPR_SMGT, 32769, 4, {NULL}, S_GTORCHSHRT3, 0, 0},	// S_GTORCHSHRT2
	{SPR_SMGT, 32770, 4, {NULL}, S_GTORCHSHRT4, 0, 0},	// S_GTORCHSHRT3
	{SPR_SMGT, 32771, 4, {NULL}, S_GTORCHSHRT, 0, 0},	// S_GTORCHSHRT4
	{SPR_SMRT, 32768, 4, {NULL}, S_RTORCHSHRT2, 0, 0},	// S_RTORCHSHRT
	{SPR_SMRT, 32769, 4, {NULL}, S_RTORCHSHRT3, 0, 0},	// S_RTORCHSHRT2
	{SPR_SMRT, 32770, 4, {NULL}, S_RTORCHSHRT4, 0, 0},	// S_RTORCHSHRT3
	{SPR_SMRT, 32771, 4, {NULL}, S_RTORCHSHRT, 0, 0},	// S_RTORCHSHRT4
	{SPR_HDB1, 0, -1, {NULL}, S_NULL, 0, 0},	// S_HANGNOGUTS
	{SPR_HDB2, 0, -1, {NULL}, S_NULL, 0, 0},	// S_HANGBNOBRAIN
	{SPR_HDB3, 0, -1, {NULL}, S_NULL, 0, 0},	// S_HANGTLOOKDN
	{SPR_HDB4, 0, -1, {NULL}, S_NULL, 0, 0},	// S_HANGTSKULL
	{SPR_HDB5, 0, -1, {NULL}, S_NULL, 0, 0},	// S_HANGTLOOKUP
	{SPR_HDB6, 0, -1, {NULL}, S_NULL, 0, 0},	// S_HANGTNOBRAIN
	{SPR_POB1, 0, -1, {NULL}, S_NULL, 0, 0},	// S_COLONGIBS
	{SPR_POB2, 0, -1, {NULL}, S_NULL, 0, 0},	// S_SMALLPOOL
	{SPR_BRS1, 0, -1, {NULL}, S_NULL, 0, 0},		// S_BRAINSTEM
	{SPR_TLMP, 32768, 4, {NULL}, S_TECHLAMP2, 0, 0},	// S_TECHLAMP
	{SPR_TLMP, 32769, 4, {NULL}, S_TECHLAMP3, 0, 0},	// S_TECHLAMP2
	{SPR_TLMP, 32770, 4, {NULL}, S_TECHLAMP4, 0, 0},	// S_TECHLAMP3
	{SPR_TLMP, 32771, 4, {NULL}, S_TECHLAMP, 0, 0},	// S_TECHLAMP4
	{SPR_TLP2, 32768, 4, {NULL}, S_TECH2LAMP2, 0, 0},	// S_TECH2LAMP
	{SPR_TLP2, 32769, 4, {NULL}, S_TECH2LAMP3, 0, 0},	// S_TECH2LAMP2
	{SPR_TLP2, 32770, 4, {NULL}, S_TECH2LAMP4, 0, 0},	// S_TECH2LAMP3
	{SPR_TLP2, 32771, 4, {NULL}, S_TECH2LAMP, 0, 0}	// S_TECH2LAMP4
};


const mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{

	{
		// MT_PLAYER
		-1,		// doomednum
		S_PLAY,		// spawnstate
		100,		// spawnhealth
		S_PLAY_RUN1,		// seestate
		sfx_None,		// seesound
		0,		// reactiontime
		sfx_None,		// attacksound
		S_PLAY_PAIN,		// painstate
		255,		// painchance
		sfx_plpain,		// painsound
		S_NULL,		// meleestate
		S_PLAY_ATK1,		// missilestate
		S_PLAY_DIE1,		// deathstate
		S_PLAY_XDIE1,		// xdeathstate
		sfx_pldeth,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		56 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_POSSESSED
		3004,		// doomednum
		S_POSS_STND,		// spawnstate
		20,		// spawnhealth
		S_POSS_RUN1,		// seestate
		sfx_posit1,		// seesound
		8,		// reactiontime
		sfx_pistol,		// attacksound
		S_POSS_PAIN,		// painstate
		200,		// painchance
		sfx_popain,		// painsound
		0,		// meleestate
		S_POSS_ATK1,		// missilestate
		S_POSS_DIE1,		// deathstate
		S_POSS_XDIE1,		// xdeathstate
		sfx_podth1,		// deathsound
		8,		// speed
		20 * FRACUNIT,		// radius
		56 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_posact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_POSS_RAISE1		// raisestate
	},

	{
		// MT_SHOTGUY
		9,		// doomednum
		S_SPOS_STND,		// spawnstate
		30,		// spawnhealth
		S_SPOS_RUN1,		// seestate
		sfx_posit2,		// seesound
		8,		// reactiontime
		0,		// attacksound
		S_SPOS_PAIN,		// painstate
		170,		// painchance
		sfx_popain,		// painsound
		0,		// meleestate
		S_SPOS_ATK1,		// missilestate
		S_SPOS_DIE1,		// deathstate
		S_SPOS_XDIE1,		// xdeathstate
		sfx_podth2,		// deathsound
		8,		// speed
		20 * FRACUNIT,		// radius
		56 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_posact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_SPOS_RAISE1		// raisestate
	},

	{
		// MT_VILE
		64,		// doomednum
		S_VILE_STND,		// spawnstate
		700,		// spawnhealth
		S_VILE_RUN1,		// seestate
		sfx_vilsit,		// seesound
		8,		// reactiontime
		0,		// attacksound
		S_VILE_PAIN,		// painstate
		10,		// painchance
		sfx_vipain,		// painsound
		0,		// meleestate
		S_VILE_ATK1,		// missilestate
		S_VILE_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_vildth,		// deathsound
		15,		// speed
		20 * FRACUNIT,		// radius
		56 * FRACUNIT,		// height
		500,		// mass
		0,		// damage
		sfx_vilact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_FIRE
		-1,		// doomednum
		S_FIRE1,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_UNDEAD
		66,		// doomednum
		S_SKEL_STND,		// spawnstate
		300,		// spawnhealth
		S_SKEL_RUN1,		// seestate
		sfx_skesit,		// seesound
		8,		// reactiontime
		0,		// attacksound
		S_SKEL_PAIN,		// painstate
		100,		// painchance
		sfx_popain,		// painsound
		S_SKEL_FIST1,		// meleestate
		S_SKEL_MISS1,		// missilestate
		S_SKEL_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_skedth,		// deathsound
		10,		// speed
		20 * FRACUNIT,		// radius
		56 * FRACUNIT,		// height
		500,		// mass
		0,		// damage
		sfx_skeact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_SKEL_RAISE1		// raisestate
	},

	{
		// MT_TRACER
		-1,		// doomednum
		S_TRACER,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_skeatk,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_TRACEEXP1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_barexp,		// deathsound
		10 * FRACUNIT,		// speed
		11 * FRACUNIT,		// radius
		8 * FRACUNIT,		// height
		100,		// mass
		10,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_SMOKE
		-1,		// doomednum
		S_SMOKE1,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_FATSO
		67,		// doomednum
		S_FATT_STND,		// spawnstate
		600,		// spawnhealth
		S_FATT_RUN1,		// seestate
		sfx_mansit,		// seesound
		8,		// reactiontime
		0,		// attacksound
		S_FATT_PAIN,		// painstate
		80,		// painchance
		sfx_mnpain,		// painsound
		0,		// meleestate
		S_FATT_ATK1,		// missilestate
		S_FATT_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_mandth,		// deathsound
		8,		// speed
		48 * FRACUNIT,		// radius
		64 * FRACUNIT,		// height
		1000,		// mass
		0,		// damage
		sfx_posact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_FATT_RAISE1		// raisestate
	},

	{
		// MT_FATSHOT
		-1,		// doomednum
		S_FATSHOT1,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_firsht,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_FATSHOTX1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_firxpl,		// deathsound
		20 * FRACUNIT,		// speed
		6 * FRACUNIT,		// radius
		8 * FRACUNIT,		// height
		100,		// mass
		8,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_CHAINGUY
		65,		// doomednum
		S_CPOS_STND,		// spawnstate
		70,		// spawnhealth
		S_CPOS_RUN1,		// seestate
		sfx_posit2,		// seesound
		8,		// reactiontime
		0,		// attacksound
		S_CPOS_PAIN,		// painstate
		170,		// painchance
		sfx_popain,		// painsound
		0,		// meleestate
		S_CPOS_ATK1,		// missilestate
		S_CPOS_DIE1,		// deathstate
		S_CPOS_XDIE1,		// xdeathstate
		sfx_podth2,		// deathsound
		8,		// speed
		20 * FRACUNIT,		// radius
		56 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_posact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_CPOS_RAISE1		// raisestate
	},

	{
		// MT_TROOP
		3001,		// doomednum
		S_TROO_STND,		// spawnstate
		60,		// spawnhealth
		S_TROO_RUN1,		// seestate
		sfx_bgsit1,		// seesound
		8,		// reactiontime
		0,		// attacksound
		S_TROO_PAIN,		// painstate
		200,		// painchance
		sfx_popain,		// painsound
		S_TROO_ATK1,		// meleestate
		S_TROO_ATK1,		// missilestate
		S_TROO_DIE1,		// deathstate
		S_TROO_XDIE1,		// xdeathstate
		sfx_bgdth1,		// deathsound
		8,		// speed
		20 * FRACUNIT,		// radius
		56 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_bgact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_TROO_RAISE1		// raisestate
	},

	{
		// MT_SERGEANT
		3002,		// doomednum
		S_SARG_STND,		// spawnstate
		150,		// spawnhealth
		S_SARG_RUN1,		// seestate
		sfx_sgtsit,		// seesound
		8,		// reactiontime
		sfx_sgtatk,		// attacksound
		S_SARG_PAIN,		// painstate
		180,		// painchance
		sfx_dmpain,		// painsound
		S_SARG_ATK1,		// meleestate
		0,		// missilestate
		S_SARG_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_sgtdth,		// deathsound
		10,		// speed
		30 * FRACUNIT,		// radius
		56 * FRACUNIT,		// height
		400,		// mass
		0,		// damage
		sfx_dmact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_SARG_RAISE1		// raisestate
	},

	{
		// MT_SHADOWS
		58,		// doomednum
		S_SARG_STND,		// spawnstate
		150,		// spawnhealth
		S_SARG_RUN1,		// seestate
		sfx_sgtsit,		// seesound
		8,		// reactiontime
		sfx_sgtatk,		// attacksound
		S_SARG_PAIN,		// painstate
		180,		// painchance
		sfx_dmpain,		// painsound
		S_SARG_ATK1,		// meleestate
		0,		// missilestate
		S_SARG_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_sgtdth,		// deathsound
		10,		// speed
		30 * FRACUNIT,		// radius
		56 * FRACUNIT,		// height
		400,		// mass
		0,		// damage
		sfx_dmact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL,		// flags
		S_SARG_RAISE1		// raisestate
	},

	{
		// MT_HEAD
		3005,		// doomednum
		S_HEAD_STND,		// spawnstate
		400,		// spawnhealth
		S_HEAD_RUN1,		// seestate
		sfx_cacsit,		// seesound
		8,		// reactiontime
		0,		// attacksound
		S_HEAD_PAIN,		// painstate
		128,		// painchance
		sfx_dmpain,		// painsound
		0,		// meleestate
		S_HEAD_ATK1,		// missilestate
		S_HEAD_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_cacdth,		// deathsound
		8,		// speed
		31 * FRACUNIT,		// radius
		56 * FRACUNIT,		// height
		400,		// mass
		0,		// damage
		sfx_dmact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY | MF_COUNTKILL,		// flags
		S_HEAD_RAISE1		// raisestate
	},

	{
		// MT_BRUISER
		3003,		// doomednum
		S_BOSS_STND,		// spawnstate
		1000,		// spawnhealth
		S_BOSS_RUN1,		// seestate
		sfx_brssit,		// seesound
		8,		// reactiontime
		0,		// attacksound
		S_BOSS_PAIN,		// painstate
		50,		// painchance
		sfx_dmpain,		// painsound
		S_BOSS_ATK1,		// meleestate
		S_BOSS_ATK1,		// missilestate
		S_BOSS_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_brsdth,		// deathsound
		8,		// speed
		24 * FRACUNIT,		// radius
		64 * FRACUNIT,		// height
		1000,		// mass
		0,		// damage
		sfx_dmact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_BOSS_RAISE1		// raisestate
	},

	{
		// MT_BRUISERSHOT
		-1,		// doomednum
		S_BRBALL1,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_firsht,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_BRBALLX1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_firxpl,		// deathsound
		15 * FRACUNIT,		// speed
		6 * FRACUNIT,		// radius
		8 * FRACUNIT,		// height
		100,		// mass
		8,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_KNIGHT
		69,		// doomednum
		S_BOS2_STND,		// spawnstate
		500,		// spawnhealth
		S_BOS2_RUN1,		// seestate
		sfx_kntsit,		// seesound
		8,		// reactiontime
		0,		// attacksound
		S_BOS2_PAIN,		// painstate
		50,		// painchance
		sfx_dmpain,		// painsound
		S_BOS2_ATK1,		// meleestate
		S_BOS2_ATK1,		// missilestate
		S_BOS2_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_kntdth,		// deathsound
		8,		// speed
		24 * FRACUNIT,		// radius
		64 * FRACUNIT,		// height
		1000,		// mass
		0,		// damage
		sfx_dmact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_BOS2_RAISE1		// raisestate
	},

	{
		// MT_SKULL
		3006,		// doomednum
		S_SKULL_STND,		// spawnstate
		100,		// spawnhealth
		S_SKULL_RUN1,		// seestate
		0,		// seesound
		8,		// reactiontime
		sfx_sklatk,		// attacksound
		S_SKULL_PAIN,		// painstate
		256,		// painchance
		sfx_dmpain,		// painsound
		0,		// meleestate
		S_SKULL_ATK1,		// missilestate
		S_SKULL_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_firxpl,		// deathsound
		8,		// speed
		16 * FRACUNIT,		// radius
		56 * FRACUNIT,		// height
		50,		// mass
		3,		// damage
		sfx_dmact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_SPIDER
		7,		// doomednum
		S_SPID_STND,		// spawnstate
		3000,		// spawnhealth
		S_SPID_RUN1,		// seestate
		sfx_spisit,		// seesound
		8,		// reactiontime
		sfx_shotgn,		// attacksound
		S_SPID_PAIN,		// painstate
		40,		// painchance
		sfx_dmpain,		// painsound
		0,		// meleestate
		S_SPID_ATK1,		// missilestate
		S_SPID_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_spidth,		// deathsound
		12,		// speed
		128 * FRACUNIT,		// radius
		100 * FRACUNIT,		// height
		1000,		// mass
		0,		// damage
		sfx_dmact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_BABY
		68,		// doomednum
		S_BSPI_STND,		// spawnstate
		500,		// spawnhealth
		S_BSPI_SIGHT,		// seestate
		sfx_bspsit,		// seesound
		8,		// reactiontime
		0,		// attacksound
		S_BSPI_PAIN,		// painstate
		128,		// painchance
		sfx_dmpain,		// painsound
		0,		// meleestate
		S_BSPI_ATK1,		// missilestate
		S_BSPI_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_bspdth,		// deathsound
		12,		// speed
		64 * FRACUNIT,		// radius
		64 * FRACUNIT,		// height
		600,		// mass
		0,		// damage
		sfx_bspact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_BSPI_RAISE1		// raisestate
	},

	{
		// MT_CYBORG
		16,		// doomednum
		S_CYBER_STND,		// spawnstate
		4000,		// spawnhealth
		S_CYBER_RUN1,		// seestate
		sfx_cybsit,		// seesound
		8,		// reactiontime
		0,		// attacksound
		S_CYBER_PAIN,		// painstate
		20,		// painchance
		sfx_dmpain,		// painsound
		0,		// meleestate
		S_CYBER_ATK1,		// missilestate
		S_CYBER_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_cybdth,		// deathsound
		16,		// speed
		40 * FRACUNIT,		// radius
		110 * FRACUNIT,		// height
		1000,		// mass
		0,		// damage
		sfx_dmact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_PAIN
		71,		// doomednum
		S_PAIN_STND,		// spawnstate
		400,		// spawnhealth
		S_PAIN_RUN1,		// seestate
		sfx_pesit,		// seesound
		8,		// reactiontime
		0,		// attacksound
		S_PAIN_PAIN,		// painstate
		128,		// painchance
		sfx_pepain,		// painsound
		0,		// meleestate
		S_PAIN_ATK1,		// missilestate
		S_PAIN_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_pedth,		// deathsound
		8,		// speed
		31 * FRACUNIT,		// radius
		56 * FRACUNIT,		// height
		400,		// mass
		0,		// damage
		sfx_dmact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY | MF_COUNTKILL,		// flags
		S_PAIN_RAISE1		// raisestate
	},

	{
		// MT_WOLFSS
		84,		// doomednum
		S_SSWV_STND,		// spawnstate
		50,		// spawnhealth
		S_SSWV_RUN1,		// seestate
		sfx_sssit,		// seesound
		8,		// reactiontime
		0,		// attacksound
		S_SSWV_PAIN,		// painstate
		170,		// painchance
		sfx_popain,		// painsound
		0,		// meleestate
		S_SSWV_ATK1,		// missilestate
		S_SSWV_DIE1,		// deathstate
		S_SSWV_XDIE1,		// xdeathstate
		sfx_ssdth,		// deathsound
		8,		// speed
		20 * FRACUNIT,		// radius
		56 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_posact,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_SSWV_RAISE1		// raisestate
	},

	{
		// MT_KEEN
		72,		// doomednum
		S_KEENSTND,		// spawnstate
		100,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_KEENPAIN,		// painstate
		256,		// painchance
		sfx_keenpn,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_COMMKEEN,		// deathstate
		S_NULL,		// xdeathstate
		sfx_keendt,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		72 * FRACUNIT,		// height
		10000000,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY | MF_SHOOTABLE | MF_COUNTKILL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_BOSSBRAIN
		88,		// doomednum
		S_BRAIN,		// spawnstate
		250,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_BRAIN_PAIN,		// painstate
		255,		// painchance
		sfx_bospn,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_BRAIN_DIE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_bosdth,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		10000000,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SHOOTABLE,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_BOSSSPIT
		89,		// doomednum
		S_BRAINEYE,		// spawnstate
		1000,		// spawnhealth
		S_BRAINEYESEE,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		32 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_NOSECTOR,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_BOSSTARGET
		87,		// doomednum
		S_NULL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		32 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_NOSECTOR,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_SPAWNSHOT
		-1,		// doomednum
		S_SPAWN1,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_bospit,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_firxpl,		// deathsound
		10 * FRACUNIT,		// speed
		6 * FRACUNIT,		// radius
		32 * FRACUNIT,		// height
		100,		// mass
		3,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOCLIP,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_SPAWNFIRE
		-1,		// doomednum
		S_SPAWNFIRE1,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_BARREL
		2035,		// doomednum
		S_BAR1,		// spawnstate
		20,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_BEXP,		// deathstate
		S_NULL,		// xdeathstate
		sfx_barexp,		// deathsound
		0,		// speed
		10 * FRACUNIT,		// radius
		42 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_TROOPSHOT
		-1,		// doomednum
		S_TBALL1,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_firsht,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_TBALLX1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_firxpl,		// deathsound
		10 * FRACUNIT,		// speed
		6 * FRACUNIT,		// radius
		8 * FRACUNIT,		// height
		100,		// mass
		3,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_HEADSHOT
		-1,		// doomednum
		S_RBALL1,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_firsht,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_RBALLX1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_firxpl,		// deathsound
		10 * FRACUNIT,		// speed
		6 * FRACUNIT,		// radius
		8 * FRACUNIT,		// height
		100,		// mass
		5,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_ROCKET
		-1,		// doomednum
		S_ROCKET,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_rlaunc,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_EXPLODE1,		// deathstate
		S_NULL,		// xdeathstate
		sfx_barexp,		// deathsound
		20 * FRACUNIT,		// speed
		11 * FRACUNIT,		// radius
		8 * FRACUNIT,		// height
		100,		// mass
		20,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_PLASMA
		-1,		// doomednum
		S_PLASBALL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_plasma,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_PLASEXP,		// deathstate
		S_NULL,		// xdeathstate
		sfx_firxpl,		// deathsound
		25 * FRACUNIT,		// speed
		13 * FRACUNIT,		// radius
		8 * FRACUNIT,		// height
		100,		// mass
		5,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_BFG
		-1,		// doomednum
		S_BFGSHOT,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		0,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_BFGLAND,		// deathstate
		S_NULL,		// xdeathstate
		sfx_rxplod,		// deathsound
		25 * FRACUNIT,		// speed
		13 * FRACUNIT,		// radius
		8 * FRACUNIT,		// height
		100,		// mass
		100,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_ARACHPLAZ
		-1,		// doomednum
		S_ARACH_PLAZ,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_plasma,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_ARACH_PLEX,		// deathstate
		S_NULL,		// xdeathstate
		sfx_firxpl,		// deathsound
		25 * FRACUNIT,		// speed
		13 * FRACUNIT,		// radius
		8 * FRACUNIT,		// height
		100,		// mass
		5,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_PUFF
		-1,		// doomednum
		S_PUFF1,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_BLOOD
		-1,		// doomednum
		S_BLOOD1,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_TFOG
		-1,		// doomednum
		S_TFOG,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_IFOG
		-1,		// doomednum
		S_IFOG,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_TELEPORTMAN
		14,		// doomednum
		S_NULL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_NOSECTOR,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_EXTRABFG
		-1,		// doomednum
		S_BFGEXP,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC0
		2018,		// doomednum
		S_ARM1,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC1
		2019,		// doomednum
		S_ARM2,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC2
		2014,		// doomednum
		S_BON1,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_COUNTITEM,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC3
		2015,		// doomednum
		S_BON2,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_COUNTITEM,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC4
		5,		// doomednum
		S_BKEY,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_NOTDMATCH,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC5
		13,		// doomednum
		S_RKEY,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_NOTDMATCH,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC6
		6,		// doomednum
		S_YKEY,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_NOTDMATCH,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC7
		39,		// doomednum
		S_YSKULL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_NOTDMATCH,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC8
		38,		// doomednum
		S_RSKULL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_NOTDMATCH,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC9
		40,		// doomednum
		S_BSKULL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_NOTDMATCH,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC10
		2011,		// doomednum
		S_STIM,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC11
		2012,		// doomednum
		S_MEDI,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC12
		2013,		// doomednum
		S_SOUL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_COUNTITEM,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_INV
		2022,		// doomednum
		S_PINV,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_COUNTITEM,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC13
		2023,		// doomednum
		S_PSTR,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_COUNTITEM,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_INS
		2024,		// doomednum
		S_PINS,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_COUNTITEM,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC14
		2025,		// doomednum
		S_SUIT,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC15
		2026,		// doomednum
		S_PMAP,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_COUNTITEM,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC16
		2045,		// doomednum
		S_PVIS,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_COUNTITEM,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MEGA
		83,		// doomednum
		S_MEGA,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL | MF_COUNTITEM,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_CLIP
		2007,		// doomednum
		S_CLIP,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC17
		2048,		// doomednum
		S_AMMO,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC18
		2010,		// doomednum
		S_ROCK,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC19
		2046,		// doomednum
		S_BROK,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC20
		2047,		// doomednum
		S_CELL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC21
		17,		// doomednum
		S_CELP,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC22
		2008,		// doomednum
		S_SHEL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC23
		2049,		// doomednum
		S_SBOX,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC24
		8,		// doomednum
		S_BPAK,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC25
		2006,		// doomednum
		S_BFUG,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_CHAINGUN
		2002,		// doomednum
		S_MGUN,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC26
		2005,		// doomednum
		S_CSAW,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC27
		2003,		// doomednum
		S_LAUN,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC28
		2004,		// doomednum
		S_PLAS,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_SHOTGUN
		2001,		// doomednum
		S_SHOT,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_SUPERSHOTGUN
		82,		// doomednum
		S_SHOT2,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPECIAL,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC29
		85,		// doomednum
		S_TECHLAMP,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC30
		86,		// doomednum
		S_TECH2LAMP,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC31
		2028,		// doomednum
		S_COLU,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC32
		30,		// doomednum
		S_TALLGRNCOL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC33
		31,		// doomednum
		S_SHRTGRNCOL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC34
		32,		// doomednum
		S_TALLREDCOL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC35
		33,		// doomednum
		S_SHRTREDCOL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC36
		37,		// doomednum
		S_SKULLCOL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC37
		36,		// doomednum
		S_HEARTCOL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC38
		41,		// doomednum
		S_EVILEYE,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC39
		42,		// doomednum
		S_FLOATSKULL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC40
		43,		// doomednum
		S_TORCHTREE,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC41
		44,		// doomednum
		S_BLUETORCH,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC42
		45,		// doomednum
		S_GREENTORCH,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC43
		46,		// doomednum
		S_REDTORCH,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC44
		55,		// doomednum
		S_BTORCHSHRT,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC45
		56,		// doomednum
		S_GTORCHSHRT,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC46
		57,		// doomednum
		S_RTORCHSHRT,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC47
		47,		// doomednum
		S_STALAGTITE,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC48
		48,		// doomednum
		S_TECHPILLAR,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC49
		34,		// doomednum
		S_CANDLESTIK,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		0,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC50
		35,		// doomednum
		S_CANDELABRA,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC51
		49,		// doomednum
		S_BLOODYTWITCH,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		68 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC52
		50,		// doomednum
		S_MEAT2,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		84 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC53
		51,		// doomednum
		S_MEAT3,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		84 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC54
		52,		// doomednum
		S_MEAT4,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		68 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC55
		53,		// doomednum
		S_MEAT5,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		52 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC56
		59,		// doomednum
		S_MEAT2,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		84 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC57
		60,		// doomednum
		S_MEAT4,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		68 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC58
		61,		// doomednum
		S_MEAT3,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		52 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC59
		62,		// doomednum
		S_MEAT5,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		52 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC60
		63,		// doomednum
		S_BLOODYTWITCH,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		68 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC61
		22,		// doomednum
		S_HEAD_DIE6,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		0,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC62
		15,		// doomednum
		S_PLAY_DIE7,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		0,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC63
		18,		// doomednum
		S_POSS_DIE5,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		0,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC64
		21,		// doomednum
		S_SARG_DIE6,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		0,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC65
		23,		// doomednum
		S_SKULL_DIE6,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		0,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC66
		20,		// doomednum
		S_TROO_DIE5,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		0,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC67
		19,		// doomednum
		S_SPOS_DIE5,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		0,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC68
		10,		// doomednum
		S_PLAY_XDIE9,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		0,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC69
		12,		// doomednum
		S_PLAY_XDIE9,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		0,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC70
		28,		// doomednum
		S_HEADSONSTICK,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC71
		24,		// doomednum
		S_GIBS,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		0,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC72
		27,		// doomednum
		S_HEADONASTICK,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC73
		29,		// doomednum
		S_HEADCANDLES,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC74
		25,		// doomednum
		S_DEADSTICK,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC75
		26,		// doomednum
		S_LIVESTICK,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC76
		54,		// doomednum
		S_BIGTREE,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		32 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC77
		70,		// doomednum
		S_BBAR1,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC78
		73,		// doomednum
		S_HANGNOGUTS,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		88 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC79
		74,		// doomednum
		S_HANGBNOBRAIN,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		88 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC80
		75,		// doomednum
		S_HANGTLOOKDN,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		64 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC81
		76,		// doomednum
		S_HANGTSKULL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		64 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC82
		77,		// doomednum
		S_HANGTLOOKUP,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		64 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC83
		78,		// doomednum
		S_HANGTNOBRAIN,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		16 * FRACUNIT,		// radius
		64 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC84
		79,		// doomednum
		S_COLONGIBS,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC85
		80,		// doomednum
		S_SMALLPOOL,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP,		// flags
		S_NULL		// raisestate
	},

	{
		// MT_MISC86
		81,		// doomednum
		S_BRAINSTEM,		// spawnstate
		1000,		// spawnhealth
		S_NULL,		// seestate
		sfx_None,		// seesound
		8,		// reactiontime
		sfx_None,		// attacksound
		S_NULL,		// painstate
		0,		// painchance
		sfx_None,		// painsound
		S_NULL,		// meleestate
		S_NULL,		// missilestate
		S_NULL,		// deathstate
		S_NULL,		// xdeathstate
		sfx_None,		// deathsound
		0,		// speed
		20 * FRACUNIT,		// radius
		16 * FRACUNIT,		// height
		100,		// mass
		0,		// damage
		sfx_None,		// activesound
		MF_NOBLOCKMAP,		// flags
		S_NULL		// raisestate
	}
};


